Update 1.0.19
Author: indiefoldcreator
Date:
Thu, 13 Jul 2023
Game: Gear Up
Genre:
Action, Free to Play, Indie
Developer: Doctor Entertainment AB
Release Date: Wed, 28 Jan 2015
Developer: Doctor Entertainment AB
Release Date: Wed, 28 Jan 2015
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list.
Fixes:
-Save game tracks last selected loadout.
-Replayer time scale bugs fixed.
-Do not render while application is minimized in order to reduce CPU usage.
-Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary.
-Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu.
-Splash damage included in accuracy.
-Stealth implemented in Ball shader + a couple of other shader issues.
-Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water.
-Smaller "Z velocity error" impulse when using rockets on sniper.
-Searchlight thumbnail fix
-Also fixed issue with having multiple trails within same effect as part of a child effect.
-Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation.
-Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon
-Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures.
The community bug list is here:
https://steamcommunity.com/app/214420/discussions/6/613956964597928380/
Fixes:
-Save game tracks last selected loadout.
-Replayer time scale bugs fixed.
-Do not render while application is minimized in order to reduce CPU usage.
-Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary.
-Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu.
-Splash damage included in accuracy.
-Stealth implemented in Ball shader + a couple of other shader issues.
-Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water.
-Smaller "Z velocity error" impulse when using rockets on sniper.
-Searchlight thumbnail fix
-Also fixed issue with having multiple trails within same effect as part of a child effect.
-Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation.
-Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon
-Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures.
The community bug list is here:
https://steamcommunity.com/app/214420/discussions/6/613956964597928380/
Write your comment!