Patch: v091m035

Date: Fri, 13 Dec 2024
Zenzizenzic Game Banner
Genre: Action, Indie
Developer: bitHuffel
Release Date: Thu, 23 Jul 2015
The first major content patch for Zenzizenzic is live!

The most extensive change is the addition of level 3 to the Macro mode. Be wary though, going through level 3 is not for the faint of heart as you'll be chased beyond what seems reasonable by enemies, bullets and all that can pose a threat to you (which is just about everything really).

Here is a video from the livestream at Twitch in where I play through this patch!

https://www.youtube.com/watch?v=KCNdKQvG3Uc
(Be sure to follow the livestream to check out the latest changes and have a chat with me about them when I'm live!)

In a few weeks level 4 will be added, and a bit after that the final level 5 will see its implementation in the Macro mode.

Now that level 3 is implemented I will start working hard on level 4. In the meanwhile there will undoubtedly be small patches which tweak the world generation in Macro and small fixes.

Here are the full patch notes:

v091m035:
  • Added level 3 to Macro.
  • When entering the shop in Macro, nearby enemies and bullets are cleared out (similarly as to how the Enemy and Bullet Clear items do).
  • Added a points value to Weapon Upgrade and Shield pickups in both Macro and Classic.
  • Slightly adjusted how resource pickups behave in Classic.
  • Removed sound effect when a player bullet hits a wall in Macro, it becomes a bit annoying over time and it now is easier to differentiate when hitting an enemy.
  • Changed the level 1 boss in Macro to make it more easier to grasp what is going on and how to beat the boss.
  • Fixed an issue with the level 1 boss in Macro causing it to attack endlessly when already dead.
  • Slightly increased the speed with which you progress through the levels in Macro.
  • Fixed large frame drop issue in level 2 in Macro.


You can find the topic where I list the upcoming changes here.

If you come across any issues, or have any kind of feedback, be sure to let me know.

Thanks!

Best,
Ruud Koorevaar - developer of Zenzizenzic

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