1.0.15 patch
Author: indiefoldcreator
Date:
Fri, 08 Dec 2023
Game: Magical Diary: Wolf Hall
We've just put out another patch on the main branch (so it should be updating by default for players). This includes a lot of bugfixes, typoes, and a few new lines of dialog, but the major difference that people are likely to notice is the removal of the "Dismiss" button from the dungeon textbox.
To give a vague technical explanation, the 'Dismiss' button was designed to hide the textbox immediately, including if you'd rolled way back in the text to look at previous events, where the 'Next' button was designed to move forward to the next line of text/code. This meant that it was possible to Dismiss the textbox even if there was new feedback text you hadn't read yet (because it was on the next page!) and also that Dismissing the textbox would not immediately trigger the next event. Since the 'Dismiss' button was so convenient, most people clicked it all the time - missing some text and ending up with dungeon screens that looked 'stuck' briefly until they clicked a second time to trigger what was actually supposed to happen Next.
Basically, using Next instead should lead to a smoother dungeon gameplay experience for everyone, but it may be briefly confusing for current players because the button you're used to clicking on isn't there anymore. Click Next!
This may be adjusted further as we see how it plays out.
For more information on what's been added to the game recently, check out the Changelog thread on the discussion forums: https://steamcommunity.com/app/974910/discussions/0/4052614347228391098/
Please let us know if you run into any difficulties. You can always check what version of the game you're currently running by looking at the lower left-hand corner of the game title screen.
To give a vague technical explanation, the 'Dismiss' button was designed to hide the textbox immediately, including if you'd rolled way back in the text to look at previous events, where the 'Next' button was designed to move forward to the next line of text/code. This meant that it was possible to Dismiss the textbox even if there was new feedback text you hadn't read yet (because it was on the next page!) and also that Dismissing the textbox would not immediately trigger the next event. Since the 'Dismiss' button was so convenient, most people clicked it all the time - missing some text and ending up with dungeon screens that looked 'stuck' briefly until they clicked a second time to trigger what was actually supposed to happen Next.
Basically, using Next instead should lead to a smoother dungeon gameplay experience for everyone, but it may be briefly confusing for current players because the button you're used to clicking on isn't there anymore. Click Next!
This may be adjusted further as we see how it plays out.
For more information on what's been added to the game recently, check out the Changelog thread on the discussion forums: https://steamcommunity.com/app/974910/discussions/0/4052614347228391098/
Please let us know if you run into any difficulties. You can always check what version of the game you're currently running by looking at the lower left-hand corner of the game title screen.
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