Patch Notes: Version 1.1.2

Author: From Steam
Date: Mon, 02 Sep 2024
Game: Voxel Turf
Voxel Turf Game Banner
Genre: Action, Indie, Simulation, Strategy
Developer: L Twigger
Release Date: Wed, 13 Sep 2017
EDIT: New patch, I've just set it live.

This is a small patch that fixes some issues that were effecting low performance machines (namely a disconnect-on-connect that was happening with old cpus). I've also added some stuff that was meant for 1.2.0

Hit Confirmation


You now will get a diagonal cross on the crosshairs whenever you hit a target. Rocket launchers are a tad more accurate now too.

New Bandit Base


This is the Bandit Helifield. You can get helicopters and hovercrafts from here - the idea is that you get around Turf Zero maps a bit easier. It'll spawn at 1/4 the rate of the big bandit bases, and your likely to get one within 600m of spawn.



CHEATZ


I've added the following cheats:
/heal - heals you
/godmode - makes you immune to all damage + gives you a 10x damage modifier
/nofuzz - alias of /notoriety 0 - gets rid of the CDF
/specialbuild - lets you build all of the special buildings

Patch Notes



VERSION: 1.1.2
===============
- - Added a 2x2 "Bandit Helifield" bandit base. This spawns at 1/4 the rate of big bandit bases, with a minimum of 1 spawning per map. These have spawn points defined for Helicopters and Hovercrafts
- - Added "hit confirmation". If you hit a target a cross will flash on your crosshairs.
- - All rocket launchers have been made a bit more accurate
- - Weapon crosshairs have been polished up a bit. The centre cross has been replaced with a dot, there is a slight shadow. The centre dot is also removed for highly accurate weapons (like scoped rifles). Crosshairs disappear while weapons are reloading
- - Added hit confirmation for small arms. If your bullet hits something you'll see a diagonal cross across the crosshairs.
- - You can no longer respawn in a base that's under attack
- - You now get a login bonus in multiplayer. You get 1 hour tick worth of income for each real-life hour your offline, this is capped at 24 hour ticks and $500k.
- - Base Capture process is now dependent on the square of the amount of defenders (as opposed to the count of the number of defenders). So if a base has 2 alive defenders it'll take four as long to capture now, 3 defenders 9 times, etc.
- - Added a "/specialbuild" cheat. This lets you build all of the special buildings regardless of requirements
- - Added a "/heal" cheat. This insta-heals you.
- - Added a "/godmode" cheat. This makes you invulnerable to damage, gives you a 10x damage modifier and lets you perma-sprint
- - Added a "/nofuzz" cheat. This will set your notoriety to zero and get rid of the cdf (same as /notoriety 0)
- - The client and the server will now drop physics steps if running behind on simulation rather than trying to catch up, causing runaway lag spikes. Both executables will do a maximum of 1 catchup step per new step and simply drop the others
- - This fixes lag/timeout on connect to multiplayer server. This was due to the client trying to do hundreds (if not thousands) of cachup physics steps when joining.
- - This also (hopefully) fixes AI vehicles going off of the road due to server lag spikes
- - Reduced AI mobs door opening/closing spam when walking through a door. There is now a 230ms cooldown between opening and closing the same door (for the AI)
- - Fixed AI mobs not opening roller doors
- - AI mobs will not "wander" onto pressure sensors. This is to prevent them from constantly opening/closing automatic doors while wandering around in a building. They still will walk on them if they are chasing a target.

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