KFY 1.04
Author: indiefoldcreator
Date:
Thu, 12 Dec 2024
Game: Kill Fun Yeah
* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt.
* Added visual overlay for damaged tiles.
* Added music track: Korvspad
* Added music track: Prutt's Night Out
* Added client command: addvar
* Added client command: reloadmapscript
* Added client command: clearbans
* Added server command: reloadmapscript
* Added server command: clearbans
* Added client/editor variables for GUI color values.
* Added client variable: DebugShowPlayerPos
* Added client variable: DebugShowPlayerServerPos
* Added client variable: DebugShowMapOverlay
* Added ability to change tile in tileset with numpad keys in the editor app.
* Added ability to sample tileset coords with MMB in the editor app.
* Changed so that the look direction of the local player is updated locally.
* Changed so that ladders are always considered to be part of the middle layer.
* Changed (increased) player base acceleration.
* Fixed a lot of issues with integrated Intel GPUs on Windows.
* Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth.
* Fixed a bug where the key bindings window could become displaced after switching screen resolution.
* Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window.
* Fixed a bug where the screen rectangle would not be reset properly on respawn.
* Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
* Added visual overlay for damaged tiles.
* Added music track: Korvspad
* Added music track: Prutt's Night Out
* Added client command: addvar
* Added client command: reloadmapscript
* Added client command: clearbans
* Added server command: reloadmapscript
* Added server command: clearbans
* Added client/editor variables for GUI color values.
* Added client variable: DebugShowPlayerPos
* Added client variable: DebugShowPlayerServerPos
* Added client variable: DebugShowMapOverlay
* Added ability to change tile in tileset with numpad keys in the editor app.
* Added ability to sample tileset coords with MMB in the editor app.
* Changed so that the look direction of the local player is updated locally.
* Changed so that ladders are always considered to be part of the middle layer.
* Changed (increased) player base acceleration.
* Fixed a lot of issues with integrated Intel GPUs on Windows.
* Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth.
* Fixed a bug where the key bindings window could become displaced after switching screen resolution.
* Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window.
* Fixed a bug where the screen rectangle would not be reset properly on respawn.
* Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
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