Patch 5.2.0

Date: Sun, 09 Jun 2024
Game: Wyrmsun
Wyrmsun Game Banner
Genre: Adventure, Indie, Strategy
Developer: Andrettin
Release Date: Fri, 22 May 2015
Patch 5.2.0 is now available, featuring a reworked launcher, along with many fixes and improvements!

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- 5.2.0 Changelog
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* Map Editor
- Setting a tile's terrain in the editor will now remove any units on it which are incompatible with the new terrain. Previously, they would be bumped to the nearest valid tile.
- Fixed issue which caused hue-rotated terrain to not show up with the correct color in the map editor's tile selection menu.

* Maps
- Fixed issue which could cause a settlement with no minimap color to be picked for settlement site generation in random maps.
- Removed the obsolete Gardariki, Italy, Southern Baltic and Tanais custom maps.

* Miscellaneous
- Fixed issue which could cause player data to not be cleared properly after a game.
- Fixed visibility issue which could occur when destroying cave walls during a game.
- Reworked how the minimap keeps track of unexplored/fog of war areas, improving performance (specially on larger maps).
- The Steam launcher has been rewritten in C++, with QML being used for the UI. In order to prevent issues if both the launcher and Wyrmsun try to access the file in which persistent achievement data is contained at the same time, the launcher now only checks just before and just after the game runs.

* Pathfinding
- Fixed a pathfinding issue involving land/fly-low units.

* Quests
- Quest completion data is now stored in /Wyrmsun/quests.txt, instead of in the game's directory.
- Achievement data is now stored in /Wyrmsun/achievements.txt, instead of in the game's directory.
- Fixed crash which occurred when Lua scripts tried to create a new player during a game, which occurred e.g. for the introductory dialogue of the A Bargain is Struck legacy quest.

* Terrain
- Fixed issue which caused forest regeneration to not trigger.
- The cave floor, desert sand and ford transition graphics have been updated.
- Added new cave floor, desert sand and ford decoration tiles.

* User Interface
- Improved the performance of the code which identifies which unit is currently under the cursor.
- Fixed key input issue which could cause command panel buttons without hotkeys to be triggered in a seemingly random fashion.

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