It's a shame the new Vampire: The Masquerade battle royale game is so shooty
So there is a big Vampire: The Masquerade video game coming out this year after all. Except, it's not an RPG like Bloodlines 2, it's a free-to-play battle royale. I know that sounds strange but I've played it, and it's better than I expected. It's a pretty impressive production, actually. It has a studio of around 200 people behind it: a newish Swedish studio called Sharkmob, led by Ubisoft Massive (The Division) veterans. And they've made something dark, handsome and atmospheric. Something entirely in keeping with what you expect from a Vampire: The Masquerade game.
The game goes like this (and 'this' will be quickly familiar to anyone who's played a battle royale game, which at this point is probably everyone?): you queue solo, or in teams of three, for a big fight in the locked-down city of Prague at night. Exactly how many players can fight together isn't finalised yet. The current rough-count is 45.
You start with no weaponry, so you need to loot it, as well as collect armour and blood packs (health refills), pulling them from the back of police vans, or chests and containers, and sometimes shops, that you find around the city. And the playing area in Prague gradually shrinks as a red mist rolls in.
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