New levels, performance boosts and map polish.
Author: indiefoldcreator
Date:
Wed, 11 Oct 2023
Game: Gnomancer
After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat.
On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now.
On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now.
- Auto detail should now smartly modulate Ambient Occlusion based on resolution.
- Low Detail will now force you to 1280x720p, if you're in a regular 16:9 base resolution.
- Another raft of polish across all current levels.
- Unlocked access to level 12, allowing players access to 2 dungeons and 3 bosses.
- Fixed an issue where choosing a new difficulty didn't update the accessible ring on the map.
- Added different ways for Map Designers to spawn Gnomes into the map, to add to the variety. AutoGnomes should also have a significantly different look, so players shouldn't try and resurrect them.
- Fixed super-high pitched pickup SFX
- Started work on stat-boosting combat pets.
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