Oafmatch 1.0.4 is out! Cloud Save support!
Author: indiefoldcreator
Date:
Fri, 07 Feb 2025
Game: Oafmatch
Oafmatch 1.0.4
Rejoices oafes and oafes for a new version is upon you!
Many interresting things in there, most notably Steam Cloud Save support!
Changelog:
Have fun, and go fix problems with violence (and strategy)
Rejoices oafes and oafes for a new version is upon you!
Many interresting things in there, most notably Steam Cloud Save support!
Changelog:
- Steam Cloud Save support
- Corrected icon of Warlord's Maul
- Summoner's damage correctly increases at rank 3
- Dying properly removes all buffs/debuffs (including potion effects)
- Dragons in zone 6 and 7 use the correct image in conversations
- Selection, pan info properly reset in party menu when switching save files
- Runewarriors get mana for matching gems with extra lives
- Scouts properly explode yellow gems
- Characters in the back row remain there when moving to the next wave
- Updated description of thief's special ability to state that it also works with wild matches
- Fixed description of Staff of Storms
- Alchemist's passive ability is now properly constrained by her rank
- Healer's passive ability applies to the healer himself as well as his companions
- No longer display "perfect bonus" after battles in roguelike mode. (Still gives just as much gold, though)
- Added control for terrain animation speed
- Added control for enemy turn speed
- Added option to disable camera shakes
- Agrinji's Dungeon chests only drop a single item
- Agrinji's Dungeon boss chests drop two items
- Agrinji's Dungeon chests can drop max-rank loot even on the dungeon's first level
- Roguelike winners will be able to load their savefiles (though there's not much to do in the dungeon once you've won!)
- Roguelike winners can choose to restart with their winning savefile
- Characters not in the current party in roguelike mode now display correct health values
- Community buffs no longer activate right at the end of a fight
- Health fountains no longer spawn in the final room of a roguelike level, since the party will be healed upon descending to the next level anyway
- Added option to disable automatic move suggestions
- Added command in combat for getting a move suggestion
- Updated graphic for move suggestions
- Agrinji's Dungeon properly increases monster levels at deeper depths
- Fixed bug with resurrection fountain sometimes having an empty option when showing list of dead characters
Have fun, and go fix problems with violence (and strategy)
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