Patch notes and a small event extension

Date: Sun, 07 Jan 2024
Game: Cloudbuilt
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Genre: Action, Adventure, Indie
Developer: Coilworks
Release Date: Thu, 20 Mar 2014
First of all, the small but nice news! We have decided to extend the event over the weekend here to give everyone just a little more time to complete the challenges and compete on the leaderboard. Good luck to everyone on that!
We’ve already seen a lot of impressive leaderboard entries for the rush mode, and you were very quick at finishing the pumpkin hunt! For anyone still struggling with that one and want some help, you can look to the discord for tips or hints :)

We also did a small patch. Most of the changes are minor and just polish. But one was a bit bigger, so we will give it a little extra attention before we list the rest of the patch note.
The bigger issue is addressing some of the problematic and sometimes buggy edge grabs that can happen on sloping surfaces or if an edge is a little obstructed. The fix should be subtle enough to not affect any speed runs, but good enough to catch a lot of the frustrating unexpected falls and deaths that could happen at a few places. It also pushes the player a little out from the wall in some cases where it’s needed, which reduces flickering and collision inconsistencies that could result in a very unpleasant camera shake before.
If you are a speed runner and have concerns about this fix, please let us know, and check out the discord as we have detailed this fix more over there and are open for feedback.

We also fixed the following:

  • Removed a rain sound effect on the last rush level as it was unintentional
  • Fixed a checkpoint GUI bug
  • Fixed a weapon ammo GUI bug when taking a weapon with more ammo and then dying
  • Fixed a bug where the rush mode timer might stay on screen even in the main menu
  • Fixed a bug with sniper turrets view range, where it would see players far outside it’s view range if it had seen a player before but been unable to find a shot.
  • Fixed so sniper turrets don’t activate shortly even when an enemy is outside it’s restricted view angles. Reducing a lot of false feedback on turrets seeing you even when they can’t attack.
  • Fixed so the game saves when you return to the main menu even if you don’t pass through the room.
  • Adjusted a few levels a little for clearer feedback or buggy floors or edges.


That is all.
We’ll see you all around, and thanks for playing!

Build ID: 5787821

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