Premature Evaluation: BloodLust Shadowhunter
Each week BloodLust Shadowhunter s name is too subtle an evocation of vampire fiction. It is, however, a surprisingly rich thirdperson RPG with a mix of dungeon crawling, urban squalor and janky make-do charm.
I never went through a Goth phase as a kid, but videogames make me wish I had. I can t help but find their nighttime cityscapes entrancing – even the squalid backalleys of BloodLust Shadowhunter, with their grimy brickwork, sallow sodium lights, overfilled dumpsters and yesteryear polycounts. Perhaps it s because, in games, such lonely streets are so often the player s domain. Perhaps it s because hours of squinting at Sam Fisher s rubberised buns have trained me to see shadowy, deserted places as a source of empowerment, from which the populace world can be observed and navigated on my terms. Or perhaps it s because BloodLustShadowhunter is my middle name. Yes, there is that, I suppose.