For Minimon Players
Author: indiefoldcreator
Date:
Thu, 29 Jun 2023
Game: Minimon
Genre:
Indie, Massively Multiplayer, RPG, Early Access
Developer: Lunar Labs
Release Date: Wed, 25 Mar 2015
Developer: Lunar Labs
Release Date: Wed, 25 Mar 2015
Hi guys!
Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo.
Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself.
And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff.
My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything.
I'll show you guys all the prototypes I made alone since the updates stopped.
Prototype #1 - The 3d remake
https://imgur.com/a/9pLGW
https://youtu.be/0bTZP12N-fg
This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help.
Prototype #2 - Simple pixel art style
https://imgur.com/a/0DqjN
With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style.
Prototype #3 - Voxel minimon
https://imgur.com/a/sZolX
I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them.
So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now.
The project is not dead, I just need to find both a good way to go and then enough time to finish it.
Give your feedback!
Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo.
Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself.
And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff.
My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything.
I'll show you guys all the prototypes I made alone since the updates stopped.
Prototype #1 - The 3d remake
https://imgur.com/a/9pLGW
https://youtu.be/0bTZP12N-fg
This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help.
Prototype #2 - Simple pixel art style
https://imgur.com/a/0DqjN
With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style.
Prototype #3 - Voxel minimon
https://imgur.com/a/sZolX
I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them.
So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now.
The project is not dead, I just need to find both a good way to go and then enough time to finish it.
Give your feedback!
Write your comment!