Patch V1.3 out now!
Author: indiefoldcreator
Date:
Sat, 03 Jun 2023
Hi everyone!
As we approach the end of Conflicks’ Early Access, we've tried to iron out as many bugs as possible in this third update. We’ve also made some subtle changes to a few maps in the campaign, added 2 new multiplayer maps and turned our Options and Key Assignment menus into popup windows that can be displayed during the game so it’s faster to test option changes and different key bindings while you play.
Here is a more detailed list of new features and bug fixes:
Competitive Battles:
- Added 2 multiplayer maps (#9 and #10), as well as modified map #2 to make it more dynamic.
- In Competitive Battles, the level of the AIs now also depends on the number of human players. With one human player, the AI level is determined by the number of times the player finished a battle in first place. With 2 human players, the AI level is always hard. With 3, it is now always very hard.
- In Competitive Battles, if a player loses 3 times in a row, the AI level will now drop down a level when they play alone against 3 AIs.
- In very crowded multiplayer maps, the AI now finds a good spot to respawn faster. Also, it will no longer move its ships while it respawns, just like humans.
- Various bug fixes on the Competitive Battles mode lobby.
- Fixed various desynchronization bugs that could happen in multiplayer.
- Respawn position indicator is now more visible in Competitive Battles.
- Reduced the delay before starting a game against the AI from 30 to 15 seconds.
Artificial Intelligence:
- The AI won’t track stealth ships anymore.
- The AI flagships now won’t create ships in the wrong direction.
Special Powers:
- The Sacred Alliance flagship can now create ships while it uses its “Chronosanctification” power.
- The “Return of the Lost Sheep” power of the Sacred Alliance frigate now cost only 1 unit of metamatter to activate.
Solo Campaign:
- Added a new progression gauge in the Mission Preparation menu of the single-player campaign.
- Made changes in map #12-13-14 to minimize the risks of ships crashing into obstacles when they exit wormholes.
- New song for the end of the battle against the Leviat-hen.
- You can now press F9 to cycle through special ships in the campaign.
Others:
- The flagship attack notification (red overlay) is now easier to notice.
- Made some changes in the tutorial screens.
- New credits movie.
- Minor logbook and in-game text changes.
- We now only display achievements that progressed during the previous battle in the Battle Summary menu.
As we approach the end of Conflicks’ Early Access, we've tried to iron out as many bugs as possible in this third update. We’ve also made some subtle changes to a few maps in the campaign, added 2 new multiplayer maps and turned our Options and Key Assignment menus into popup windows that can be displayed during the game so it’s faster to test option changes and different key bindings while you play.
Here is a more detailed list of new features and bug fixes:
Competitive Battles:
- Added 2 multiplayer maps (#9 and #10), as well as modified map #2 to make it more dynamic.
- In Competitive Battles, the level of the AIs now also depends on the number of human players. With one human player, the AI level is determined by the number of times the player finished a battle in first place. With 2 human players, the AI level is always hard. With 3, it is now always very hard.
- In Competitive Battles, if a player loses 3 times in a row, the AI level will now drop down a level when they play alone against 3 AIs.
- In very crowded multiplayer maps, the AI now finds a good spot to respawn faster. Also, it will no longer move its ships while it respawns, just like humans.
- Various bug fixes on the Competitive Battles mode lobby.
- Fixed various desynchronization bugs that could happen in multiplayer.
- Respawn position indicator is now more visible in Competitive Battles.
- Reduced the delay before starting a game against the AI from 30 to 15 seconds.
Artificial Intelligence:
- The AI won’t track stealth ships anymore.
- The AI flagships now won’t create ships in the wrong direction.
Special Powers:
- The Sacred Alliance flagship can now create ships while it uses its “Chronosanctification” power.
- The “Return of the Lost Sheep” power of the Sacred Alliance frigate now cost only 1 unit of metamatter to activate.
Solo Campaign:
- Added a new progression gauge in the Mission Preparation menu of the single-player campaign.
- Made changes in map #12-13-14 to minimize the risks of ships crashing into obstacles when they exit wormholes.
- New song for the end of the battle against the Leviat-hen.
- You can now press F9 to cycle through special ships in the campaign.
Others:
- The flagship attack notification (red overlay) is now easier to notice.
- Made some changes in the tutorial screens.
- New credits movie.
- Minor logbook and in-game text changes.
- We now only display achievements that progressed during the previous battle in the Battle Summary menu.
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