Weekly Update: February 28, 2015.
Author: indiefoldcreator
Date:
Tue, 25 Apr 2023
Game: The Memory of Eldurim
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Liminal Games
Release Date: Fri, 07 Feb 2014
Developer: Liminal Games
Release Date: Fri, 07 Feb 2014
Hey guys!
We got some good changes into the game this week. We think it really improves certain aspects of game play.
Changelog:
-Enemies and bosses re-spawn and get full health when the player dies.
-Parrying added. Press TAB key to parry. Parried enemies take 2x damage when attacked immediately following a successful parry.
-Dodging/rolling greatly improved. The player can now dodge in every direction. Player can now dodge enemy attacks and some spells if timed correctly.
-Battle music added.
-Day/Night cycle reworked. Day time lasts longer, night time is shorter.
-Starting player health increased.
-Many small balancing tweaks, less health on all AI (this is not the balance update, just a general tweak before the big balance update)
-Multiple Bug fixes.
More work was done this week on a few upcoming features. We are attending the GDC next week. We will start development again immediately following our return.
The big balance update, the archives, item stacking, and item throwing are on the horizon.
We will see you guys in San Francisco.
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