KFY 1.03

Date: Thu, 12 Dec 2024
Kill Fun Yeah Game Banner
Genre: Action, Indie
Developer: Arctic Anteater
Release Date: Fri, 30 May 2014
* Added music track: Atlas Anthem
* Added client resolution: 1920x1200
* Added compression for map tiles.
* Added mouse wheel support for the in-game chat box and the game console.
* Added key bindings for toggling and navigating the game console.
* Added key bindings for custom (12) custom macros.
* Added key binding for Build Mode (hold).
* Added ability to execute multiple commands in sequence by using ';' as a delimiter.
* Added client command: showconsole
* Added client command: hideconsole
* Added client command: quack
* Added server settings variable: PlayerSpawnProtectDuration (default = 5.0)
* Added server settings variable: PlayerStartHealth (default = 100)
* Added server settings variable: PlayerStartSauce (default = 100)
* Added server settings variable: ChatSpamProtect (default = TRUE)
* Added server settings variable: ChatSpamProtectCount (default = 4)
* Added server settings variable: ChatSpamProtectDuration (default = 2.0)
* Added server settings variable: ChatSpamProtectMuteDuration (default = 6.0)
* Changed so that there is a delay for switching teams and a player is killed if it is already spawned.
* Changed so that the offset for the in-game chat box is only reset on new messages if it is already at the bottom.
* Changed the way various GUI elements are drawn.
* Changed so that debug output is not added to the message feed.
* Changed so that the game console always covers the entire screen.
* Changed so that initiating a stomp does not remove spawn protection.
* Fixed a bug that counted time spectating as time alive.
* Fixed a bug that could render the client app unresponsive after a failed/interrupted connection attempt.
* Fixed a bug that prevented tiles to be places on F spawners in non-CTF games.
* Fixed a bug that would sometimes start the client round timer with an incorrect time value.
* Fixed various minor graphical glitches in the editor app.

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