Update v0.88.0 - Gender selection & tons of stuff!

Date: Tue, 30 Apr 2024
Game: DinoSystem
DinoSystem Game Banner
Genre: Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015

This update is NOT compatible with old savegames!


Savegames are automatically deleted due to the different way the new version handles some core mechanics.
If you have a current game you don't want to lose, don't update now, but finish your game first.


---> FULL CHANGELOG <---




- Added Gender selection when creating a new character:


    *Female can be finally selected at character creation screen, with gameplay, visual and audio differences.
    *Female is physically weaker than male (has less Strength/Health from Body Muscle, and slightly overall, meaning that in a muscle-less character the gender difference is subtle, but with high muscles it is evident).
    *Female consumes less calories and is comparably lighter than male.
    *Female has skills advancement decay speed HALVED, making her much better at retaining/increasing proficiencies.
    *Added "Randomize" button in character creation, allowing to fully randomize the character (both appearence and proficiencies).





- Added the ability to introduce dinosaurs on the island:


    *Added a new button in the God panel: "Add Animal".
    *Pressing "Add Animal" allows to select species and gender of the animal, and release it with LMB (left mouse button).
    *God tutorial updated to cover the new feature.





- Added birds flying off trees:


    *Birds fly when the player or an animal passes by, as well as when the tree catches fire, is struck by lightning or is chopped down.
    *Birds population is simulated via game logic, not directly (like for other animals), and depends on many variables (like number of trees, their age, energy etc).
    *Birds, for now, cannot interact with game world (just like pterosaurs), but they enrich the atmosphere and give a hint about the ecosystem health.





- Mating system and "Alpha" mechanics expanded:


    *Not all species now mate in the same season: Triceratops and T-Rex in late winter, Ankylosaurs and Troodons in spring.
    *Most animals will now mate a single time during the mating season (but this varies depending on the species, gender and Alpha rank).
    *Egg incubation time reduced to 6 ingame days (instead of 10).
    *Egg number produced by each species rebalanced.
    *Changed how Triceratops choose their alpha male, which is based now on who's the most successfull in fights (expect to see much more violent fight during the mating season).
    *Only the Alpha Triceratops can mate now.
    *Alpha male/female has slightly more HP.





- Animal combat improved:


    *Animals are now able to fight each other in many more occasions, since combat events are now "unified" in the code!
    *Added plenty of animal reactions (both offensive and defensive) to make use of the aforementioned change (more to come).
    *Animals will pick their targed based on many variables (just like when hunting) like target armor, population and action.
    *Animals are more reactive to possible threats or opportunities (more to come).
    *Damage dealt and received tweaked for balance.
    *This is still a WIP, expect more improvements to animal combat AI and potential situations!





- Added buildable Wood Wall:


    *Wood Wall requires Building skill lvl 5, as well as 5 Wood and 10 Resin.
    *Wood Wall offers the same insulation of Stone Wall, but, just like Wood Door, degrades from humidity and weather, and receives more damage from Animals.
    *Stone Wall now requires 5 Dung to be built, instead of 5 Resin.





- Structure repairing improved:


    *Structures are repairable also beyond 50% condition (in that case the action is called "Reinforce") depending on Building skill (up to 90% condition).
    *The speed of the repair/reinforce action is also influenced by the structure damage level: more damage requires more time to fix up.
    *The amount of condition increased after the repair/reinforce action is now fixed (and still scales with the quality of the components used, and the starting structure condition).




- Island size increased and map generation improved:


    *Island size increased by ~20%, also, Landmass value in new game screen now ranges from 10% to 100% (instead of 50-150%).
    *Island size and jagging are more coherent with the settings choosen in the new game screen.
    *Mountains, ponds, terrains and vegetation initial placement at island generation improved.
    *Cave generation improved to fix potential collision issues.





Important fixes and more improvements:


    - Mouse hover texts are now shown also in God Mode (and also when the game is paused).
    - Skill decay is now ALWAYS enabled (regardless of difficulty), but base decay speed reduced (in addition to the aforementioned 50% reduction for Female).
    - Removed the character "angle lock" after performing an attack (introduced in the previous v0.85.0 update). This feature was annoying and served a purpose which is no longer necessary after the Stumbling changes mentioned below.
    - Stumble conditions changed: instead of stumbling only when moving backwards after jumping/attacking, it always happens in those two circumstances (also when moving forward), and chances are higher when moving backwards/sprinting.
    - Chance to stumble reduced globally to 50% (and is now even lower in Normal difficulty).
    - Micronutrients renamed to Vitamins, specifically B, C and D (the 3 most important).
    - Butchering actions (get Meat/Pelt/Tendon) can be resumed if interrupted, instead of always starting from 0% (if the carcass is eaten by an animal, the advancement shrinks).
    -




These are only the most relevant changes, as always there are tons of other in this update, check the full changelog for the complete list!




Dan

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