Update v0.88.0 - Gender selection & tons of stuff!
Author: indiefoldcreator
Date:
Tue, 30 Apr 2024
Game: DinoSystem
Genre:
Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
This update is NOT compatible with old savegames!
Savegames are automatically deleted due to the different way the new version handles some core mechanics.
If you have a current game you don't want to lose, don't update now, but finish your game first.
---> FULL CHANGELOG <---
- Added Gender selection when creating a new character:
- *Female can be finally selected at character creation screen, with gameplay, visual and audio differences.
*Female is physically weaker than male (has less Strength/Health from Body Muscle, and slightly overall, meaning that in a muscle-less character the gender difference is subtle, but with high muscles it is evident).
*Female consumes less calories and is comparably lighter than male.
*Female has skills advancement decay speed HALVED, making her much better at retaining/increasing proficiencies.
*Added "Randomize" button in character creation, allowing to fully randomize the character (both appearence and proficiencies).
- Added the ability to introduce dinosaurs on the island:
- *Added a new button in the God panel: "Add Animal".
*Pressing "Add Animal" allows to select species and gender of the animal, and release it with LMB (left mouse button).
*God tutorial updated to cover the new feature.
- Added birds flying off trees:
- *Birds fly when the player or an animal passes by, as well as when the tree catches fire, is struck by lightning or is chopped down.
*Birds population is simulated via game logic, not directly (like for other animals), and depends on many variables (like number of trees, their age, energy etc).
*Birds, for now, cannot interact with game world (just like pterosaurs), but they enrich the atmosphere and give a hint about the ecosystem health.
- Mating system and "Alpha" mechanics expanded:
- *Not all species now mate in the same season: Triceratops and T-Rex in late winter, Ankylosaurs and Troodons in spring.
*Most animals will now mate a single time during the mating season (but this varies depending on the species, gender and Alpha rank).
*Egg incubation time reduced to 6 ingame days (instead of 10).
*Egg number produced by each species rebalanced.
*Changed how Triceratops choose their alpha male, which is based now on who's the most successfull in fights (expect to see much more violent fight during the mating season).
*Only the Alpha Triceratops can mate now.
*Alpha male/female has slightly more HP.
- Animal combat improved:
- *Animals are now able to fight each other in many more occasions, since combat events are now "unified" in the code!
*Added plenty of animal reactions (both offensive and defensive) to make use of the aforementioned change (more to come).
*Animals will pick their targed based on many variables (just like when hunting) like target armor, population and action.
*Animals are more reactive to possible threats or opportunities (more to come).
*Damage dealt and received tweaked for balance.
*This is still a WIP, expect more improvements to animal combat AI and potential situations!
- Added buildable Wood Wall:
- *Wood Wall requires Building skill lvl 5, as well as 5 Wood and 10 Resin.
*Wood Wall offers the same insulation of Stone Wall, but, just like Wood Door, degrades from humidity and weather, and receives more damage from Animals.
*Stone Wall now requires 5 Dung to be built, instead of 5 Resin.
- Structure repairing improved:
- *Structures are repairable also beyond 50% condition (in that case the action is called "Reinforce") depending on Building skill (up to 90% condition).
*The speed of the repair/reinforce action is also influenced by the structure damage level: more damage requires more time to fix up.
*The amount of condition increased after the repair/reinforce action is now fixed (and still scales with the quality of the components used, and the starting structure condition).
- Island size increased and map generation improved:
- *Island size increased by ~20%, also, Landmass value in new game screen now ranges from 10% to 100% (instead of 50-150%).
*Island size and jagging are more coherent with the settings choosen in the new game screen.
*Mountains, ponds, terrains and vegetation initial placement at island generation improved.
*Cave generation improved to fix potential collision issues.
Important fixes and more improvements:
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These are only the most relevant changes, as always there are tons of other in this update, check the full changelog for the complete list!
Dan
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