Update V0.0.6.45
Author: indiefoldcreator
Date:
Thu, 26 Dec 2024
Game: The Fifth Day
Hello Everybody,
In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows.
In upcoming updates we will continue to work on adding new story oriented levels and features.
See a full list of changes below.
Best,
-Touz
In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows.
In upcoming updates we will continue to work on adding new story oriented levels and features.
See a full list of changes below.
- Added new underground level.
- Added new parasitic leech enemy.
- Added new contact shadows quality option.
- Added new sun shafts quality option.
- Added scanner module for scanning NPCs and extracting CAM files for production.
- Added ability for player to place orders for construction of scanned NPCs from CAM files at appropriate factory control interfaces.
- Added additional skill events for hacking turrets and scanning enemy CAM files.
- Added logic for NPCs that run out of ammo to return to factory outlets for recycling.
- Added hacked NPC cache limit. If limit is reached, free NPCs prior to hacking new ones. Increasing limit can be accomplished with invested skill points.
- Added directional Geiger counter with second indicator of accumulated radiation.
- Added radiation emission from charging stations and containers holding nuclear cells.
- Added blue pocket light to blueprint.
- Improved general performance and memory consumption.
- Improved NPC path finding and navigation performance.
- Increased total count active NPC per scene to 25 per kind.
- Improved resource scheduling algorithm for harvesters.
- Improved swarm bot navigation and flight patterns.
- Improved performance on collapsing structures.
- Increased harvester health.
- Increased harvester delivery size to 100.
- Reduced construction requirements for production of NPC's at the factory.
- Fixed bug that caused security turrets to respawn after being destroyed.
- Fixed coop and loners game modes not working in multiplayer.
- Fixed various other minor issues and tweaks.
Best,
-Touz
Write your comment!