21-21-21 iDGi Dev bull2t1n
Author: indiefoldcreator
Date:
Thu, 12 Oct 2023
Game: CONSORTIUM
Genre:
Action, Adventure, Indie, RPG
Developer: Interdimensional Games Inc
Release Date: Wed, 08 Jan 2014
Developer: Interdimensional Games Inc
Release Date: Wed, 08 Jan 2014
Happy 21 day all!
This month, we have another glimpse of something we’re working on...
So we haven’t reached beta for our VR Game yet, but we are technically *really* close. The last big technical hurdle in the way of reaching Beta - our completely updated save/load system - has come a long way since since last month. Our UE4 projects (this includes Consortium: The Tower) are now utilizing the latest Unreal Engine release - 4.27. We’ve also started the process of updating all of our combat related particle FX, and this will continue throughout the next month.
For those desperate for any news about The Tower, know that the next big update (ETA unknown) will include this new save/load system, which means that the #1 complaint from folks about The Tower’s Alpha gameplay -- the “save spheres” used to save your universe state -- are going away. You will be able to save anywhere (with just a few limitations).
Steve is still cranking away on the final “Meta-Ending” for https://store.steampowered.com/app/1099900/Whispers_From_The_Rift/ ... and is now roughly 90% done with the meta-endings overall. Chances are extremely good that Whispers will finally make its initial, free-to-play mobile release via Google Play before the year is out!
Keep in mind that we’re also still working contract jobs to keep the lights on, which is really why it is quite challenging for us to determine exact dates for when our two new games will launch. However, rest assured that we’re getting closer to their completion every day.
Until next month...
Namaste,
--iDGi
Diplomacy should always be our first option. Most politicians only talk, not fight. I’ve fought; talking is far better than fighting.
-- Seth Moulton
This month, we have another glimpse of something we’re working on...
So we haven’t reached beta for our VR Game yet, but we are technically *really* close. The last big technical hurdle in the way of reaching Beta - our completely updated save/load system - has come a long way since since last month. Our UE4 projects (this includes Consortium: The Tower) are now utilizing the latest Unreal Engine release - 4.27. We’ve also started the process of updating all of our combat related particle FX, and this will continue throughout the next month.
For those desperate for any news about The Tower, know that the next big update (ETA unknown) will include this new save/load system, which means that the #1 complaint from folks about The Tower’s Alpha gameplay -- the “save spheres” used to save your universe state -- are going away. You will be able to save anywhere (with just a few limitations).
Steve is still cranking away on the final “Meta-Ending” for https://store.steampowered.com/app/1099900/Whispers_From_The_Rift/ ... and is now roughly 90% done with the meta-endings overall. Chances are extremely good that Whispers will finally make its initial, free-to-play mobile release via Google Play before the year is out!
Keep in mind that we’re also still working contract jobs to keep the lights on, which is really why it is quite challenging for us to determine exact dates for when our two new games will launch. However, rest assured that we’re getting closer to their completion every day.
Until next month...
Namaste,
--iDGi
Diplomacy should always be our first option. Most politicians only talk, not fight. I’ve fought; talking is far better than fighting.
-- Seth Moulton
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