Release Notes - TT_Unstable Version 1.5.0.3
Author: indiefoldcreator
Date:
Mon, 04 Sep 2023
Game: TerraTech
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Thanks to everyone who submitted Bug Reports on our Discord server.
https://www.youtube.com/watch?v=r_ce_yPOflo
New Blocks:
- Reticule Research Actuating Platform
- Reticule Research Repulsor Pad
- Reticule Research Time of Day Sensor
- Reticule Research Angled Beam Sensor
- Reticule Research Altitude Gauge
- Reticule Research Fuel Gauge
- Reticule Research Power Gauge
- Reticule Research Speed Gauge
- Reticule Research Special Mixed Silo
- Reticule Research Tech Movement Controller
- Better Future Anchor Controller
New Blocks (R&D Labs DLC Only):
- Reticule Research Keybinder
Block Adjustments:
- Attach points have been added to the following blocks to integrate better with C&S:
- GSO Resource Receiver
- GSO Large Resource Receiver
- Geocorp Resource Receiver
- Venture Resource Receiver
- GSO Resource Receiver
- The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.
Quality of Life Improvements:
- Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
- Added a Borderless Fullscreen option in the Graphics Settings
- Added a Search function in the Block Inventory
- The loading and saving of games have had some optimisation so these processes should now be quicker
- The mouse cursor will now show an icon to indicate if a block is configurable
- C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
- C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
- Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings
Bug Fixes:
- Fixed an issue where missions weren't spawning in the Wasteland Biome
- Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
- Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
- Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
- Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
- Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset
Thanks to everyone who submitted Bug Reports on our Discord server.
Write your comment!