Join our Beta!

Date: Sun, 11 Jun 2023
Hidden Deep Game Banner
Genre: Action, Adventure, Indie, Early Access
Developer: Cogwheel Software
Release Date: Mon, 24 Jan 2022

Heyho everyone ! We have big News for you!



As many of you are waiting for updates on the release date of the game, we have to tell you, that we postponed the release to early 2022.

As the recent year(s) have shown, it's never a good idea to push for specific dates, just for the sake of the dates, so we are giving our one-man-army "Wookie" a bit more time to finetune the features of his beloved game...

... But that doesnt mean, that you have to be the ones suffering from that decision. To give you something to fill the gap between the old Demo and the release, ....

.... we are glad to be finally able to invite you to our official Beta!






You can sign up via the button on the Steam Store Page - we will accept open requests in waves.
Additionally we have not yet set an end for this beta - we will keep you informed about any updates.

In some cases, in-game hints won’t work properly or only once (fix WIP) so here are some useful bits of knowledge (that later will also be properly explained in-game):


  • Sometimes fuses must be found (small grey boxes on the ground) and inserted into the corresponding holders (reddish-brown inlets mounted on the wall) by standing in the right distance to the holder, easily manageable by trial and error while repositioning a bit.
  • Info like Door codes and Mission objectives are saved in the map overlay .
  • You can’t reload while dangling from a rope.
  • Swimming is a little clunky compared to running, I’d propose to make yourself familiar with it while being close to the surface before going too deep.
  • Wall mounted log panels have to be navigated by , & .
  • Keypads can be used either by or .
  • Medkits are very new to the game and can be consumed via <9> after taking some damage - no UI yet. Also in this version they aren’t really needed.
  • The big crane cage in level 4 (the one for hauling the truck) can be magnetically attached to the metal ledgers at the respective tunnel entrances via - helpful to not crash into the pit. The active magnet is signalled by a red dot on top of the cage.
  • Same crane gets operated by bringing an engineer close and holding
  • The rope ability of the scouts is currently not working (and not needed in this showcase).
  • Using the plasma torch by holding down
  • Repeated tabbing out of the game can lead to Access Violation crashes.
  • If you have multiple characters available, you can choose them via
  • If the ‘back’ button is missing in the main menu, use
  • Small bugs and glitches may appear due to the WIP state of the game.

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