Progress Update - January 2022
Author: indiefoldcreator
Date:
Mon, 15 Apr 2024
Game: Monsters and Monocles
Hi everyone,
It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things are still ticking along with good progress being made across various parts of the game.
We spent some time fleshing out the full sequence from finishing a zone > returning to the airship > unlocking one of the five zone fragments > choosing the next zone.
All of these sequences have a lot of moving parts to manage and took some time to get to a point where we were happy with them, but we think they really help tie things together from a game-flow perspective, and add a bit of character also.
Alongside all of the above, I finally started work on “dun, dun duuun” the final boss and the final zone that contains its hideous form. I don’t want to spill too many beans on that front right now, so more on that in the future ;P
Finally tying all of the various game sequencing together and starting work on the final zone has felt like a big milestone for us. We still have a lot of hard work ahead of us, but the final outline has really started to take shape, and that’s such a powerful motivator to keep us pushing towards the finish line.
As always, I truly appreciate all of the kind words of support and encouragement that you all provide.
Thank you for reading, stay safe and take care.
Craig
It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things are still ticking along with good progress being made across various parts of the game.
Dropping Off and Picking Up
We spent some time fleshing out the full sequence from finishing a zone > returning to the airship > unlocking one of the five zone fragments > choosing the next zone.
All of these sequences have a lot of moving parts to manage and took some time to get to a point where we were happy with them, but we think they really help tie things together from a game-flow perspective, and add a bit of character also.
Alongside all of the above, I finally started work on “dun, dun duuun” the final boss and the final zone that contains its hideous form. I don’t want to spill too many beans on that front right now, so more on that in the future ;P
Finally tying all of the various game sequencing together and starting work on the final zone has felt like a big milestone for us. We still have a lot of hard work ahead of us, but the final outline has really started to take shape, and that’s such a powerful motivator to keep us pushing towards the finish line.
As always, I truly appreciate all of the kind words of support and encouragement that you all provide.
Thank you for reading, stay safe and take care.
Craig
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