Patch: v095m045

Date: Fri, 13 Dec 2024
Zenzizenzic Game Banner
Genre: Action, Indie
Developer: bitHuffel
Release Date: Thu, 23 Jul 2015
New patch is live!

This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info!

Or check out the following video where I chat a bit about the new patch and play through some parts of the game.

https://www.youtube.com/watch?v=qo1qai3TJcw

The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June.

Here are the full patch notes:
  • Level 4 added to the Macro mode.
  • Game pauses when its window loses focus (like when alt-tabbing).
  • Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls once. The drop rate for weapon and shield power-ups are lowered to compensate.
  • Added an option to disable the background for if you really want to get in the thick of things with no distractions at all.
  • Added a similar effect as the player shield explode to when the player loses a life by getting hit. This causes a small area clear around the player and give a brief moment of respite to recover.
  • The shield explosion effect now also clears out nearby enemy lasers.
  • Increased the invincibility timer after getting hit from 1 second to 1.5 seconds.
  • Changed the Progression mechanic in Macro. Now points earned while playing Macro no longer contribute to the Progression bar (which when filled up spawns a boss). The bar is filled up solely on a time based factor. On Normal it will take 5:00 minutes, Hard 6:30 minutes and on Very Hard it will take 8:00 minutes to fill up.
  • Fixed a couple of issues with the Gauntlet mode.


You can find the topic where I list the upcoming changes here.

If you come across any issues, or have any kind of feedback, be sure to let me know.

Thanks!

Best,
Ruud Koorevaar - developer of Zenzizenzic

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