Patch: v095m045
Author: indiefoldcreator
Date:
Fri, 13 Dec 2024
Game: Zenzizenzic
New patch is live!
This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info!
Or check out the following video where I chat a bit about the new patch and play through some parts of the game.
https://www.youtube.com/watch?v=qo1qai3TJcw
The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June.
Here are the full patch notes:
You can find the topic where I list the upcoming changes here.
If you come across any issues, or have any kind of feedback, be sure to let me know.
Thanks!
Best,
Ruud Koorevaar - developer of Zenzizenzic
This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info!
Or check out the following video where I chat a bit about the new patch and play through some parts of the game.
https://www.youtube.com/watch?v=qo1qai3TJcw
The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June.
Here are the full patch notes:
- Level 4 added to the Macro mode.
- Game pauses when its window loses focus (like when alt-tabbing).
- Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls once. The drop rate for weapon and shield power-ups are lowered to compensate.
- Added an option to disable the background for if you really want to get in the thick of things with no distractions at all.
- Added a similar effect as the player shield explode to when the player loses a life by getting hit. This causes a small area clear around the player and give a brief moment of respite to recover.
- The shield explosion effect now also clears out nearby enemy lasers.
- Increased the invincibility timer after getting hit from 1 second to 1.5 seconds.
- Changed the Progression mechanic in Macro. Now points earned while playing Macro no longer contribute to the Progression bar (which when filled up spawns a boss). The bar is filled up solely on a time based factor. On Normal it will take 5:00 minutes, Hard 6:30 minutes and on Very Hard it will take 8:00 minutes to fill up.
- Fixed a couple of issues with the Gauntlet mode.
You can find the topic where I list the upcoming changes here.
If you come across any issues, or have any kind of feedback, be sure to let me know.
Thanks!
Best,
Ruud Koorevaar - developer of Zenzizenzic
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