v0.2 Alpha 47
Author: indiefoldcreator
Date:
Thu, 07 Mar 2024
Game: Chunks
Features / Changes
- Tool icons are now on the main body of the wand, so that the track pad can be used to display buttons etc.
- Display now fades to black when teleporting.
- Some world menu usability improvements.
- Disabled delete button for worlds downloaded from the workshop.
- Upload button for worlds downloaded from the workshop now opens that item's workshop page.
- Added some new track types:
- Brakes, which gradually reduce car speed to 2m/s.
- Booster, which gradually accelerate cars.
- Chain lift, which pulls cars up slopes at 2m/s.
- Brakes, which gradually reduce car speed to 2m/s.
- Pressing the track pad on the track tool while holding it near to a piece of track will toggle that track's type.
- You must now use the Coaster Car Tool to spawn and ride coaster cars.
- Cars will no longer automatically be lifted up hills, so you must place boosters or chain lifts as appropriate.
- Reduced hang time while taking screenshots with the camera tool.
Plugin Changes
- Added a World.Raycast overload to test for collisions with entities, using a new IRaycastable interface.
- Added Entity.Actve to test if an entity is currently updating (both it and its parents are enabled).
- Added "is_grabbable" and "is_interactable" flags for menu panels.
- Added a "Hand" property to wands to test if they are the left / right hand wand.
- Plugins can now reference UnityEngine.dll and UnityEngine.UI.dll.
- Some better error reporting when loading plugin resources.
Bug Fixes
- Fixed game mode selection menu.
- Fixed odd track pad dial behaviour at the bottom of the pad.
- Fixed teleport history bug.
- Fixed tool icons on wands being flipped.
- Fixed menu panels not being removed properly.
- Fixed menu panels popping up at an incorrect size for one frame when first created.
- Fixed a bug related to which directories are searched when a plugin defines resources.
- Fixed some issues with world metadata serialization.
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