Dev Update
Author: indiefoldcreator
Date:
Sun, 28 Jan 2024
Game: Grappledrome
Hi all,
We've been continuing our work on environments and enemies. The map that's getting the most work is nicknamed the "Grappleroom" for now. It's a space in the campaign that will be relatively safe from which the player can access the main maps that comprise the game.
Think of it like a training room where you can shoot some enemies, practice grappling, and just get comfortable with some of the main mechanics of the game before tackling a map.
There is a main chamber with floating platforms and plenty of surfaces you can swing around on. Branching off from the main chamber are pathways to other maps.
What you see here is concept art but we are about halfway through modeling/texturing this particular environment. When we have it lit and looking at least semi-decent in the engine we'll get some renders up for you.
In addition to the environments, we continue modeling and concepting new enemies. This is a smaller enemy that we've recently completed. The textures aren't totally complete yet but you can get an idea of how he looks in the engine from this screenshot:
Animations are up next for this NPC and another that we also have rigged. More are on the way.
In addition to this, we're doing some further development on concept work for our actual playable levels. We've did some rough sketches last year and have some basic ideas to work with but now we're going to translate that into actual spaces that are properly laid out for gameplay.
That's it for now!
The Devs
We've been continuing our work on environments and enemies. The map that's getting the most work is nicknamed the "Grappleroom" for now. It's a space in the campaign that will be relatively safe from which the player can access the main maps that comprise the game.
Think of it like a training room where you can shoot some enemies, practice grappling, and just get comfortable with some of the main mechanics of the game before tackling a map.
There is a main chamber with floating platforms and plenty of surfaces you can swing around on. Branching off from the main chamber are pathways to other maps.
What you see here is concept art but we are about halfway through modeling/texturing this particular environment. When we have it lit and looking at least semi-decent in the engine we'll get some renders up for you.
In addition to the environments, we continue modeling and concepting new enemies. This is a smaller enemy that we've recently completed. The textures aren't totally complete yet but you can get an idea of how he looks in the engine from this screenshot:
Animations are up next for this NPC and another that we also have rigged. More are on the way.
In addition to this, we're doing some further development on concept work for our actual playable levels. We've did some rough sketches last year and have some basic ideas to work with but now we're going to translate that into actual spaces that are properly laid out for gameplay.
That's it for now!
The Devs
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