1.5.1 Patch And A Livestream!
Author: indiefoldcreator
Date:
Mon, 29 May 2023
Den Of Thieves present the Sir, You Are Being Hunted 1.5.1 patch. Come and watch us play on the livestream! STREAM STARTING 2030UK / 2130 CET!
Sir, You Are Being Hunted: Classic Edition 1.5.1 Patch Notes
Changes
- Mac: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1).
- Linux: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1).
- Linux: Fixed an issue where the "the experiment has gone terribly wrong" cutscene had its video freeze.
- Replaced some of the music tracks (approximately 15 minutes of audio) with lossless copies (was MP3): the affected tracks are "Azzent", "LPR Zonal III" and "In Deep Lanes". Increased compression quality for all other tracks. Special thanks to Forces of Good for supplying these high-quality copies!
- Changed the FPS limit launch parameter ("-fpslimit xxx") to now also accept "fpslimit xxx" (without the "-") because some players were getting confused.
- Changed the intro scene (the "Big Robot" logo) to now render at a locked 30 fps.
- Added new text/warning messages when a player presses the "Bandage" button (default "H") without having any bandages in their inventory; or when the player pressed the "Map" button (default "M") without having a map in the inventory.
- Improved handling of the "Toggle UI" button: when pressed, the crosshair and world-space UI will now be disabled, and the UI will now automatically be re-enabled when the player dies.
Fixes
- Fixed a bug that caused the "blood" overlay to not render correctly.
- Fixed a bug where the starting items would dissapear from the inventory.
- Fixed a bug where Hunter Robots would spawn on top of each other.
- Fixed a bug that caused some foliage models to not spawn correctly.
- Fixed a bug where the ending cutscene would not work correctly the second time it was triggered (playing through the game twice in one play session).
- Fixed a bug where Mr Walters would not say his lines on repeat playthroughs.
- Fixed a bug that caused Bot Indicators to display at the wrong (much too large) size.
- Fixed a bug where the Strange Device would continue to animate (and make sound) when the game is paused.
- Fixed a bug where the display on the Strange Device did not look as was intended.
- Fixed a bug where a church model would be invisible but the collision was still active.
- Fixed a bug where the binoculars would remain active after you deleted the item: binoculars will now automatically be disabled when you open the inventory (or any other menu).
- Fixed a bug that would cause music to not be played.
- Fixed a bug where the Poacher's corpse would yeet itself when being killed.
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