Overruled! Invasion Update - New Game Mode! Tweakables!

Author: From Steam
Date: Thu, 08 Jun 2023
Game: Overruled!
Overruled! Game Banner
Genre: Action, Indie
Developer: Dlala Studios
Release Date: Tue, 15 Sep 2015


Brawlers!

It's time for another Overruled! update - and this one is packing some sweet new punches.

Invasion Mode


Invasion is the first gametype we’ve released since early access. It’s the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? That’s fine too. So… What is invasion?

When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, it’ll slowly turn your colour, and you’ll have claimed it after a few seconds. Once it’s yours – and you’ll know when it is – it’ll earn you points every second!

You can claim as many bases as you want – as long as other players let you. If you hold two bases, you’ll get 2 times the current points value. All three bases and you’ll be surging to the lead in no time.

But what makes it so difficult? Well, if any other player happens to stand in your base, it’ll get turned back to neutral… and then they can claim it for themselves. So it’s up to you – grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe you’re in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. It’s up to you.

Pre-Game Options



Tweakables!

Before a game starts, you’ve now got a whole bunch of options as what the game is that you’re going to be playing. These options include things like what game types are included, how long a game type is, what cards you’ll get, how much health you’ve got… and it makes each game feel completely different. The host can set this before you start playing.

We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! You can find our faves here.

Full Change Log



For the curious, here's a list of all the changes in this week's update:

Features
FEATURE: New game mode "Invasion"
FEATURE: Pre-game options (Tweakable general options, cyclable presets)
FEATURE: New multiplayer results screen
FEATURE: New single player results screen
FEATURE: Extra 20 hints and tips on loading screen
FEATURE: New style change em ups

Tweaks
TWEAK: Change to jump to make it easier to double jump off the edge of a platform
TWEAK: Balance pass on all SP campaigns for trophy boundaries
TWEAK: Consistency pass on loading screen text
TWEAK: All levels with floors flat on ground has been raised

Bug Fixes
BUG: Neapolitan's censor bar follows him properly on loading screen
BUG: Neapolitan's censor bar falls off when dying on back
BUG: Players are immune to melee attacks whilst charging a melee
BUG: AI falling through bunny test 1
BUG: Hall of just-ish icon updated
BUG: Motherlover clips camera with head during loading
BUG: If a helpful card plays another helpful card
BUG: Black bar scaling issues
BUG: Veteran achievement doesn't unlock
BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2
BUG: Crowns aren't always in the same place at start of level
BUG: Icons for card cycle keys appear darker for keyboard
BUG: Cards do not re-arrange properly
BUG: Punches not always connecting

Enjoy - and let us know what you think in the comments below.

Love,

AJ, MT17 and everyone at Dlala Studios / Team17

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