Update 0.9
Author: indiefoldcreator
Date:
Thu, 27 Apr 2023
Game: Waves 2: Notorious
The Winter 2020 Season has begun! Just as before the leaderboards for the previous Season have been archived and can be seen from the Leaderboards screen and a new Season with new balance changes has begun!
● New Arcade Season 2020_WINTER has begun!
● Explosions from structures no longer auto-kill Cubes doing damage instead.
● Explosions now briefly deform the arena floor (graphical effect only).
● Explosions now cause mild camera shake when nearby.
● Countdown no longer ends when unlocking the Exit instead adding 10 seconds to the timer.
● Administrator AI now takes into consideration which enemies the player is killing when choosing what to spawn.
● Spawning in Maze type arenas improved.
● Enemies can be "respawned" in Maze type arenas nearer the player if they get too far away.
● Triggers spawn closer to the player in Maze type arenas.
● CPU Performance of all enemies improved.
● The Cube now has a "Shooting" attack.
● Cube now knocks away nearby enemies when stepping.
● Cube Stepping animation improved.
● CPU Performance of HUD improved significantly.
● Added a Compass that shows direction of Triggers and Bosses as well as their remaining health.
Thank you to my Patrons for their ongoing support. If you are interested in becoming a Patron and getting a behind the scenes look at the games development then go to Patreon.com/SquidInABox
- ARCADE
● New Arcade Season 2020_WINTER has begun!
- EXPLOSIONS
● Explosions from structures no longer auto-kill Cubes doing damage instead.
● Explosions now briefly deform the arena floor (graphical effect only).
● Explosions now cause mild camera shake when nearby.
- DIVE
● Countdown no longer ends when unlocking the Exit instead adding 10 seconds to the timer.
- SPAWNING
● Administrator AI now takes into consideration which enemies the player is killing when choosing what to spawn.
● Spawning in Maze type arenas improved.
● Enemies can be "respawned" in Maze type arenas nearer the player if they get too far away.
● Triggers spawn closer to the player in Maze type arenas.
- ENEMIES
● CPU Performance of all enemies improved.
● The Cube now has a "Shooting" attack.
● Cube now knocks away nearby enemies when stepping.
● Cube Stepping animation improved.
- HUD
● CPU Performance of HUD improved significantly.
● Added a Compass that shows direction of Triggers and Bosses as well as their remaining health.
Thank you to my Patrons for their ongoing support. If you are interested in becoming a Patron and getting a behind the scenes look at the games development then go to Patreon.com/SquidInABox
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