Twisted Temple Update

Date: Wed, 15 Jan 2025
Glitch's Trip Game Banner
Genre: Action, Adventure, Indie
Developer: Ransacked Studios
Release Date: Wed, 26 Aug 2020
Hey Everyone,

With this release, all 100 levels are in and the Twisted Temple is a wild ride. It really focuses on bringing all the mechanics of the game together. You'll have to master the glitch tiles, changes in gravity, and using warp gates to teleport around.

We also added a casual difficulty to all levels, so if you have been struggling on any level, you can practice on an easier version of the level and continue progressing throughout the game. Don't give up on those harder levels though, we look forward to seeing players crush through the content we created.

On top of that, we have a lot of balance changes in this update. The biggest one being that spikes and lava no longer cause instant death; they do 3 damage instead to you. We feel like this alleviates some perfectionism you needed in some levels and improves the overall fun in these challenging levels. Let us know what you think!

There's also a ton of other stuff, like optimizations, a new boss music system, new cutscenes, and lots of new SFX that our friends at Blue Whale have made for the game. We are super excited to ship this release and one step closer to wrapping up our Early Access phase.

Here is a trailer for Twisted Temple and the official list of what's new:
https://www.youtube.com/watch?v=eS7-d0ZcQys

Twisted Temple


  • 25 Levels designed around Warps combined with previous mechanics.
  • New Boss: Twisted Phar-Ra!
  • Added 4 New Twisted Temple achievements.

Casual Difficulty


  • Adjusted all levels to have a casual variant.
  • Adjusted boss health for casual / challenge difficulty.

Balance Changes


  • Adjusted Spikes and Lava to deal 3 damage instead of instant death.
  • Reduced Shield Health to 3 hits, so it gets destroyed when hitting Spikes or Lava.
  • Reduced the number of projectiles shot by King Greg-gooey.
  • Adjusted F.R.E.D's projectiles to shoot a little slower.
  • Added a slow movement debuff to Quicksand.
  • Brutes have become more of a threat by being able to destroy destructible tiles and move over small gaps on the ground.
  • Reduced Brute Health by 2 hits points to counter his new movement perks.
  • Jumpy Grunts no longer reflect projectiles but moves much faster.
  • Reduced Red Slime Health by 1 hit point.
  • Nerfed the Homing Grunts by increasing the time between shots.
  • Flame Grunts will walk in range before igniting their flame throwers.
  • Reduced Flame Grunt flamer thrower duration so it does not use up 100% of a full Glitch bar.
  • Increased attack speed to Flying Four Shot Grunts and changed their projectile to yellow to increase visibility.

Improvements


  • Added a cutscene when defeating King Greg-gooey.
  • Added a cutscene when defeating F.R.E.D.
  • F.R.E.D animates when hurt and before bouncing around.
  • Added a new enemy called Omega Bubble.
  • Main menu ground now changes based on level selected.
  • Score Screen highlights the selected level of difficulty.
  • Added a Credits cutscene.
  • Added Controller Vibration toggle to the Options Menu.
  • Adjusted Zero-G's opacity for better visibility with new level backgrounds that were added to the game.
  • Updated Loading Screen to show more info about the current level.
  • Added steam pop up progress notifications for kills and death achievements.
  • Made it so the complete game achievement is now possible.
  • Disabled top right feedback text (you can still submit it with F1 though).

Optimizations


  • Optimized SFXs by culling out lots of sounds not in view.
  • Minor Object Pooling Optimization.
  • Optimized loading the Tile Collision for the levels.
  • Culling more effects when not in view.
  • Optimized our audio processor.

Bug Fixes


  • Fixed Machine Gun sound so it doesn't cut off other sounds.
  • Fixed bug where Glitch's Eyes squint. 😑
  • Fixed a bug with Stompers where a constant force was applied to you after death.
  • Replying a level no longer triggers the consecutive level achievement.
  • Fixed sorting groups for Glitch Triggers so they don't end up rendering above enemies.
  • Fixed an issue where your best time could be wrong.
  • Fixed vertical wrapping of spikes so they cannot bleed above them.
  • Fixed wrapping of the temple backgrounds so they don't flicker when you get to a certain position.

Music


  • Music for bosses now intensifies as they lose health.
  • New music tracks for all bosses.

SFXs


  • New notice sounds for enemies.
  • New Destructible Block sound for the Ancient Temple mud block.
  • Added a sound for when being poked by Spikes.
  • Added a sound for when you touch the Lava.
  • Added a sound for when you touch Quicksand.
  • All sounds are muffled when under Quicksand.
  • Improved the sound of the Flamethrower.
  • Added a Squish Block sound.
  • Added a Projectile Bounce sound to Moving Orb.
  • Added looping audio around homing projectiles.
  • Improved the Conveyor sound so it can be heard at a distance.
  • Improved the Phase Block sound so it can be heard at a distance.
  • Updated Stomper to play a sound based on the distance from you.

Steam Workshop


  • Made publishing a level default to public visibility.

Phew, ok that was a lot to read through! Next, we plan on working on tighten up some levels and getting the final cutscenes in. Please hit us up with any feedback you have on the new release.

Once we get those cutscenes in and some more polish, we plan on leaving Early Access and shipping our 1.0 version of the game!

Thanks for playing! Keep on Glitching on!

GlenN Montalbo -- Ransacked Studios

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