LONE WOLF: Horizon - v2.4.0 Patch
Author: indiefoldcreator
Date:
Mon, 20 Jan 2025
Game: LONE WOLF: Horizon
Genre:
Action, Adventure, Casual, Indie, RPG, Strategy, Early Access
Developer: m4g
Release Date: Fri, 12 Feb 2016
Developer: m4g
Release Date: Fri, 12 Feb 2016
ADDITIONS
- Added simulated multiplayer. This uses Steamworks to fetch player usernames from the Soldier Ranks leaderboards and uses these names on top of soldiers for a simulated multiplayer.
- Added new weapon: P-200. A sleek, futuristic pistol. Also includes P-200P, P-200E, and P-200PE variants.
- Added new weapon: Rocket launcher. It is a rocket launcher.
- Added tips when playing for the first time and when tips have not yet been shown for the event being explained. Tips include: info about world events when the first one spawns, buying guns from the merchant, warping to the moon, mining, zone controlling, and upgrading weapons at the Eos station.
- Added new Steam Achievement: Team?
- Added new Steam Achievement: Bankin’
- Added new Steam Achievement: Only Once
- Added new Steam Achievement: Hacker
- Added new Steam Achievement: Killing Spree
- Added new Steam Achievement: Good Enough for Me
- Added a stronger version of the regular soldier to the SNA army. These soldiers’ stats are randomized, but are around two to four times as strong as normal soldiers. They are worth a lot of influence, both when spawned and when killed. They also give more rare items upon death and a large amount of money. They are equipped with plasma tiered legendary weapons. To know if an SNA soldier is this type of soldier, there will be text above the soldier labelling the enemy a “GUARDIAN”, and the soldier will have purple particles around its body.
- Added new image effect: Motion Blur
- Added new image effect: Sun Shafts
- Added characteristic to soldier AI. Mental State. Mental State determines the actions of the soldier, whether to run in and be brave, or retreat back to home base.
- Added moon miner AI, they move around the map collecting Eos crystals. This creates competition to get as many Eos crystals as possible. It is possible to kill the miners, allowing yourself more miners.
- Added trees, bushes, grass, etc. to moon environment to make it more alien like.
CHANGES/IMPROVEMENTS
- Dinosaurs have been replaced with weird alien creature: Spitrex.
- Gun shots now have random pitches within a certain range for less monotonous sounding sound effects.
- AI now have hit effect, they flash white and play hit animation.
- Fixed portals, when going to the moon you will always spawn at the portal.
- Fixed portal countdowns. When spawning the portal had a tendency to activate shortly after. It’s been fixed.
- Fixed black screen fade in on spawn, as the UI would often be drawn on top of the black screen.
- Popup UI changes so you don’t have to look across the screen to see +1 kill or money gains.
- Plasma muzzle flash improvements.
- Hit detection optimizations
- Fixed stuttering. This increases RAM usage, but stuttering is completely gone once initial loading of the game is done. RAM usage is maybe 1-2GB now.
- Changed sun color back to white. No more salmon color. Looks better in my opinion.
- Saving/loading improvements. No chance for updates breaking saves anymore. Also loads slightly faster.
- Optimizations regarding calculations of AI pathfinding, caching components, and replacing old methods with new ones for faster computation.
- UI polishing, reorganization, and optimization.
- Particle system optimizations.
- Visual improvements and optimizations.
- Water reflection script optimization. Previously, it reflected a lot of unnoticeable and taxing geometry (grass, far away trees). This reduced the RAM usage, and made framerate more stable.
- Muzzle flashes now have particle based bullets.
- The startup splash screen now has a new look! Using an image from in game, darkened and blurred with the Unity logo on top, it looks much better.
- Increased FOV limit to 120.
- Giant blue rock near the mountains on Alice-43b is now smaller.
- Fixed water rendering over billboarded trees.
- Fixed issue where gun rotation would become messed up upon respawn.
- Beginning of UI refactor. Foundation is being put into place. I plan to finish the refactor before Early Access ends.
- Moon environment is completely redone. I wanted to make it more alien like.
- The game now has a proper ending! Although, the results are the same, the way the ending happens can be different, leading up to the same result.
- Fixed inventory and information keys being the same key upon first startup.
- Moon gravity is now lower. Higher jumps!
- Particle systems have been given a nice visual upgrade, with Unity 5.5’s new particle system features now being taken advantage of, the particle effects of portals now have nice lighting.
- Soldier AI has been converted from Unity’s Nav Mesh system to a realtime A* pathfinding system. This is the foundation for something in v1.00. :)
- Fixed credits text sometimes going off screen.
KNOWN ISSUES
- Ship used to get back to Earth cannot be interacted with, causing a stand-still in gameplay and cannot complete the game. Fixed in v2.4.1. Rolling out ASAP.
- (UNCONFIRMED) Warping to moon level from main menu hub causes game to crash when ship is halfway through the flying cutscene. This is unconfirmed. My machines work fine, but the person reporting the bug has yet to reply back letting me know if he has verified integrity of game cache.
- Simulated multiplayer names sometimes don’t load fast enough so enemy AI will have “username” above the AI. I’m working on fixing this.
- Health packs or other objects can't be picked up on the Earth level. Cause of bug has been identified. Working on a fix.
- Encryption data fails to load sometimes, causing issues in gameplay. Switching to Steam Stats or Steam Cloud saves ASAP.
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