FEZ v1.11 Patch Notes
Author: indiefoldcreator
Date:
Fri, 24 Mar 2023
Game: FEZ
Hey there!
Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
Enjoy!
Renaud / Polytron
Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
- Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
- Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
- Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
- Fixed rare case where waterfall would never open
- Added fix for old savefiles with the telescope double-item spawn glitch
- Sound effect volume now affects map navigation sound effects
- Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
- Separated X and Y look invert based on player feedback (old option affects both on first run)
- Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
- Merged in new version of music streaming library which should lead to better performance
- Music streaming CPU usage fix applied to Mac and Linux versions as well
- Garbage-textured blocks no longer rendered in perspective view
- Fixed credits entries
- Clock tower level has more permissive fall damage
- Traversing levels downwards with flying cheat is easier
- Fixed bright edges on some 3D art objects
- Fixed minor collision issues
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
Enjoy!
Renaud / Polytron
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