Developer Update #09

Author: From Steam
Date: Sat, 10 Dec 2022
Final Profit: A Shop RPG Game Banner
Genre: Adventure, Indie, RPG, Simulation, Strategy
Developer: Brent Arnold
Release Date: Mon, 07 Nov 2022
It's been a month, oops! But that means there's a lot to cover in this update. So let's get into it!

First piece of big news, the game logo has been updated!



Another big piece of news is my IGMC 2022 gamejam game is available!
Rebertha is under an hour, and set in the same world as Final Profit. Get some extra lore!



Back to Final Profit, the main font used in the game has also been updated to improve readability.



There's been some improvements to old maps.

And some new locations, such as the late game Industrial Farm. Here you can grow a massive amount of Assorted Fruit, and it comes with it's own suite of upgrades to unlock.



The petitioner quests are still in progress, the first few have been built and it's feeling satisfying to make these choices.



The portals where you get products from in Tutetown have had a few improvements.

  • They have new sprites.
  • Products will now appear and jump to the player when purchased.
  • Later in the game a 'custom amount' option unlocks.




Decisions that will lead you to a gameover are now marked with a skull indicator.

There are new stats being tracked and displayed in the stat book. Including mana and health regen values and their potential maximums.

A combination of mechanics have caused a new gameplay style to emerge in the late game, allowing you to bribe the taxman continuously to avoid tax collection. However there's risk and skill involved in keeping it up.

Access to a certain shortcut has been moved much earlier in the game to make getting around feel better.

The usability of accepting Art Quests has improved.

A new shop upgrade! The camera lock, adds a switch to the shop that lets you lock the camera in place.

The title screen has had a few updates, first of course the new logo. The controls display has been simplified, and the map has been expanded to include the later sections of the game. Since this is meant to represent Biz' journey.



The passive income gained from rental properties has been doubled, making them a much better source of income.

The shop cat now changes pose when interacted with.



The rewards gained from helping out a certain bird have been moved earlier so they can utilised quicker.

The text labels above crafted item places now includes the number of items, and updates in real time! Additionally there's a new switch to toggle less intensive craft animations.



Odds of catching big fish have been improved.

Draining plants of their Mana now warns you the first time that it will affect your Ruthlessness. Additionally for every 4 plants drained you now gain +1 Max MP.

A new lategame character/system has been added to the game's bars. Talk to Trisk to siphon your Mana Regen to her, in exchange she will collect Ale for you. This allows you to still benefit from the regen when at capped Mana.



The item menu has been reworked and split into 4 categories, Usable, Products, Components, and Key Items. This makes finding what you want at a glance much easier.



A new secret customer has been added who wants bulk orders of products.

Two new mechanics have been added to New Game Plus, these are things that feel fun but are too strong to include in a first playthrough.

Phew, that was a lot! Be sure to follow and wishlist the game! And share with your friends!

Check out the website for more info about the game!
Join the Discord to keep up with live updates on development!






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