Patch notes v0.4.0: Gold and Shadows
Author: indiefoldcreator
Date:
Wed, 31 Jul 2024
Game: Sky Sanctuary
General
- Unity has been updated to version 5.6. No more weird blue shadows! The power of shadowmasks.
- Many third party plugins have been updated.
- Sounds are now integrated with Wwise.
- General rework of the sound engine.
- New text engine (TextMesh Pro).
- Reworked materials and geometry on many meshes.
- Cutting engine now works with two or more swords to cut the same object with a coherent behavior. New content patch incoming!
Content
- Players can now compete to be celebrated on whole new monuments for kyudo and tameshigiri modes.
- Kyudo Skeet mode has been reworked. Enjoy the golden hense!
- You can now train on skeets and sliceable projectiles in the beginner zone.
Bug fixes and optimizations
- Drawcalls have been reduced by more than half: 30+fps gain on weakest setups.
- Game should not be tanked anymore when you quit.
- Henses are no more deactivated when colliding with a projectile that doesn’t get stuck in it.
- Holographic shader should now work as expected (no more incoherent artifacts and SPSR fixed).
- Minimum sword cutting volume is now adjusted to the real mesh volume instead of the bounding box volume.
- Vegetation imposters are now batched together.
As the Skeet mode has completly evolved, we have reset the Skeet and Triathlon leaderboards. Sorry folks, but you'll have to compete again to be worthy of the new Altars highlights ːsteamhappyː
To celebrate this new update, you can get Sky Sanctuary at 25% off during the next couple of weeks, hope you enjoy it, gakuseis.
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