Patch Release Notes - 1.5b

Date: Sun, 16 Apr 2023
StarDrive 2 Game Banner
Genre: Indie, Strategy
Developer: Zero Sum Games
Release Date: Thu, 09 Apr 2015
It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).

If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come.


  • Added an Auto Combat toggle to the battle screen to let the AI handle combat for you
  • Continued optimizations of strategy map performance
  • Swapped out a few building graphics courtesy of wolfy301
  • Asteroid fields on the battlemap are now more asteroidy
  • Enhanced weapon sound fx system to allow for more variation.
  • Upgraded and rebalanced weapon sound fx for:
  • PD lasers
  • Medium lasers
  • Vulcan Cannons
  • Disruptor Cannons
  • Anti Matter Cannon
  • Artillery
  • Mass Driver
  • General improvements to Muzzle Flash FX across the board
  • Modified weapons:
  • Disruptor max cannon range reduction
  • Anti Matter Cannon increased projectile speed
  • Cluster cannon range decreased
  • Removed the old ground combat system entirely, and all associated quests. An upgraded quest system will bring these back in a new form soon.
  • Solar Systems that are out of sensor range will now have the display of their names dulled slightly as an indicator
  • Hex tiles that are not in sensor range now have a slightly faded coloring as an indicator
  • Hex tiles that are unexplored have an even further reduced coloring
  • Softened the color of the huge empire name plates on the strategy map to increase map readability
  • Fixed an issue where antimatter cannon fx trails would disappear immediately upon impacting with a ship
  • Updated Microsingularity FX to be cooler
  • Fixed inoperable cluster cannon weapon

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