Fix and balancing (1.3.6.0)
Author: indiefoldcreator
Date:
Wed, 06 Dec 2023
Game: Life is Feudal: Your Own
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
:cool_lif:
— The team
:cool_lif:
Patch notes (ver. 1.3.6.0):
New features and tweaks:
- You can no longer ‘Apply a poison’ to 1.5H swords(56)
- Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
- Horses also receive damage from impact
- Cavalryman 90 level bonus from unsaddling is working properly now
- Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
- Added duration (2 seconds) for ‘Inspect’ ability (id=208)
- Marble and Slate roads can now be terraformed
Horses:
- Riding Horse and Female Riding Horse
Impact damage multiplier increased from 0.3 to 1.0
HP regeneration rate (per sec) reduced from 0.48 to 0.13 - Simple Warhorse
HP regeneration rate (per sec) reduced from 0.64 to 0.26 - Spirited Warhorse
Impact damage multiplier increased from 0.3 to 1.0
HP regeneration rate (per sec) reduced from 0.64 to 0.16 - Hardy Warhorse
Mass reduced from 900 to 800
HP regeneration rate (per sec) reduced from 0.8 to 0.32 - Heavy Warhorse and Royal Warhorse
HP regeneration rate (per sec) reduced from 0.8 to 0.38Ranged
- Sling
Accuracy reduced from 1.4 to 1.9 (less is better) - Sling Stone
Damage multiplier reduced from 3.7 to 3.4Melee
- Nordic Sword
Thrust damage multiplier increased from 1.92 to 2.25
BasePrefireAnimTime increased from 0.8 to 1.0 - Knight Sword
Thrust damage multiplier increased from 2.2 to 2.3
Swing damage multiplier increased from 1.78 to 1.9 - Light Sabre
Thrust damage multiplier increased from 1.1 to 1.16
BasePrefireAnimTime increased from 0.8 to 0.9
BaseFireireAnimTime increased from 0.8 to 0.9
BaseRecoilAnimTime increased from 0.5 to 0.65 - Scimitar
Thrust damage multiplier increased from 1.3 to 1.35 - Falchion
Thrust damage multiplier increased from 0.92 to 0.98 - Bastard Sword
Thrust damage multiplier increased from 2.4 to 2.51
Swing damage multiplier increased from 1.4 to 1.7 - Big Falchion
Thrust damage multiplier increased from 1.0 to 1.1
Swing damage multiplier increased from 1.5 to 1.8 - Gross Messer
Thrust damage multiplier increased from 1.1 to 1.17
Swing damage multiplier increased from 1.4 to 1.75 - War Axe
Swing damage multiplier decreased from 2.16 to 1.94
BaseRecoilAnimTime increased from 1.0 to 1.1 - Battle Axe
Swing damage multiplier decreased from 2.24 to 2.05
BaseRecoilAnimTime increased from 1.0 to 1.1 - Nordic Axe
BaseRecoilAnimTime increased from 1.0 to 1.1 - War Pick
Swing damage multiplier increased from 1.2 to 1.31 - Zweihaender
BasePrefireAnimTime decreased from 1.3 to 1.2
BaseRecoilAnimTime decreased from 1.3 to 1.1 - Flamberge
BaseRecoilAnimTime decreased from 1.2 to 1.1 - Bardiche
Swing damage multiplier increased from 1.28 to 1.5 - Broad Axe
Swing damage multiplier increased from 1.36 to 1.6 - Glaive
BasePrefireAnimTime decreased from 1.3 to 1.2 - Guisarme
Swing damage multiplier increased from 1.12 to 1.3
BasePrefireAnimTime decreased from 1.2 to 1.1 - War Scythe
Swing damage multiplier increased from 1.36 to 1.41 - Bec de Corbin
BasePrefireAnimTime decreased from 1.2 to 1.0 - Spear
BaseRecoilAnimTime increased from 0.8 to 0.95 - Boar Spear
BaseFireAnimTime increased from 0.7 to 0.8 - Lance
Damage multiplier increased from 1.8 to 2.0 - Jousting Lance
Damage multiplier increased from 2.4 to 2.65 - Decorated Jousting Lance
Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
Minor visual fixes
— The team
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