Progress Update - March 2021
Author: indiefoldcreator
Date:
Mon, 15 Apr 2024
Game: Monsters and Monocles
Hi everyone,
As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX.
Working at a higher resolution for all of the game’s UI elements allows us to strike a much better balance between readability and aesthetics, and creates a much better separation between game elements, and UI elements.
We’ve also added much needed visual indicators to the HUD such as HUD frame shake and flash overlay when taking damage, damage value preview indicators to the HP bar, and a weapon overheat animation. The new "Deceased" reaper overlay also adds a not so subtle (and pretty metal 🤘😎) indicator to teammates who have died. Equipped weapons also now have an icon to show their class.
For the game’s core UI, we’ve gone with a fairly clean, simple approach that still incorporates aspects of the game’s Victorian theme.
WIP settings screen
A pack(pride?) of Ruperts illustrating the new color selection feature
New default, win, and defeated character portraits
We still have plenty to do on the UI front, but once it’s wrapped up, we’ll be in a much better position to start adding more new content and really start pushing towards finishing the game.
Thank you for reading, and please stay safe and take care of yourselves.
Craig
As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX.
Player HUD
Working at a higher resolution for all of the game’s UI elements allows us to strike a much better balance between readability and aesthetics, and creates a much better separation between game elements, and UI elements.
We’ve also added much needed visual indicators to the HUD such as HUD frame shake and flash overlay when taking damage, damage value preview indicators to the HP bar, and a weapon overheat animation. The new "Deceased" reaper overlay also adds a not so subtle (and pretty metal 🤘😎) indicator to teammates who have died. Equipped weapons also now have an icon to show their class.
Core game UI
For the game’s core UI, we’ve gone with a fairly clean, simple approach that still incorporates aspects of the game’s Victorian theme.
WIP settings screen
A pack(pride?) of Ruperts illustrating the new color selection feature
New default, win, and defeated character portraits
We still have plenty to do on the UI front, but once it’s wrapped up, we’ll be in a much better position to start adding more new content and really start pushing towards finishing the game.
Thank you for reading, and please stay safe and take care of yourselves.
Craig
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