Update 25/02/2016 (To Version 1.0.33.28a)

Author: From Steam
Date: Sat, 22 Apr 2023
Zombie Grinder Game Banner
Genre: Action, Adventure, Indie, RPG, Early Access
Developer: TwinDrills
Release Date: Fri, 16 Oct 2015
Update 25/02/2016 (To Version 1.0.33.28a)

A few new things, various fixed things and some modified things!

Side effect of this update is controller-bindings have now been reset (sorry!), as a lot of the controller input systems have been heavily modified.

Added:



  • Ability to drop weapons and coins.
  • Support default bindings for a huge number of controllers, controller support should be a lot more wide now. All controller configurations have been reset.
  • Local hosting option to lobbies, ticked by default. Handy if you don't want to wait for dedicated server searches.
  • Along with the above we've added additional button names / icon sets for the main controller types (ds4/ds3/xb1/xb360).
  • Support for manual control of enemy spawning.
  • Support for oval-paint tool in editor.
  • Compass pips showing the position and state of other players.
  • Various new gib types for destroyable objects.
  • Dead tag next to player names when they are dead.


Modified:



  • Nerfed the floater zombies firing interval and attack radius.
  • Increased per-round score bonus, reduced per-damage score reduction, reduced per-death score reduction, increased per-revive score bonus.
  • Reduced gib counts for a lot of different effects, reduces visual clutter.
  • Love pylon and turrets have far higher base health.
  • Enemy drops and player drops now dissappear out of existance after a while, get them while you can! Time depends on drop source, usually 2 minutes.
  • Disable various vfx processing when running as a dedicated server with a null renderer. Should reduce dedicated server CPU usage a lot.
  • Heavily changed item drop rates so rarity is a bit more evenly spread out.
  • Further balancing of fire damage.
  • Actors tag/event linking is now many-to-many, lot nicer when hooking up events in maps! Shift+Click on to several objects also quick-links them.
  • Maximum zoom out when sharing the same screen is reduced. This mainly effects campaign maps and is mainly a base for some of the future campaign maps.


Fixed:



  • Ensure players are spawned on round change in wave modes, even when the intermission is short.
  • Some text typo's.
  • Country flags now correctly show up in dedicated servers on the scoreboard.
  • Some HUD elements not desaturating when the player they refer to is dead.
  • Prevent overshooting the pathing target of zombies when they are moving at high speed (smooths out some of the jerky behaviour at very high waves).
  • Some indestructable weapons (namely screwdrivers) not being consumed when used.
  • Being able to equip a few passive skills that you shouldn't be able to.
  • Cheater achievement not unlocking correctly if user gains last level by purchasing any of the +1 level skill items.
  • Potential negative values for challenge's time-remaining.
  • Loss of items when going to further levels in dungeon.
  • Crash when disposing of render targets on GPU's without framebuffer-object support.
  • Turret damage not correctly contributing to turret challenges.
  • Not being able to change reference values in the editor property grid.
  • Now force fmod to emit stero format audio, rather than whatever the OS default is. Should fix some audio bugs people have had.


Have fun!

- Tim

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