The Story Goes On Co-Op Update

Date: Thu, 29 Feb 2024
The Story Goes On Game Banner
Genre: Action, Adventure, Casual, Indie
Developer: Scarecrow Arts
Release Date: Fri, 02 Mar 2018
We're releasing on Switch today! 🎉🎉🎈
We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes.

New feature


Local co-op
Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.

Changes


  • The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall.
  • Co-op players now have a player outline, to better highlight who's who.
  • Updates various graphics, mostly items.
  • The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.
  • The final boss will now have more dialogue depending on what's happening in the fight.
  • Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon.
  • Keys now carry over when warping from the end. There is no UI for this, but they're there.



Bug fixes


  • Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge.
  • Fixed various depth issues around the shop and starting zone.
  • Ivan can no longer kill you during the black screen.
  • Fixed some issues with HUD transparency.
  • Fixed a bug where players got stuck using the terma-vision.
  • Fixed that sometimes the Ivan Mail would spawn without a bone thrower.
  • The menu no longer goes slightly sideways when using a controller in the menu.
  • Sunball boss no longer gets stuck
  • The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed.
  • Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op.
  • Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage.
  • Pecrtrons bullets disappear when all momentum is gone, making it look less weird.
  • Fixed a rare crash when you'd die while a spider was charging a shot.
  • Igloos no longer have a chance to face the wall, letting you enter them more consistently.
  • And various smaller issues throughout the game...

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