Big Balance Changes + Bug Fixes and some Polish!
Author: indiefoldcreator
Date:
Fri, 29 Nov 2024
Game: Polygod
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear.
Bug Fixes
Balance Changes
Added Content
Patch Notes
Bug Fixes
- Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase.
- Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level.
- Took away the steam particle effects in Level 3 as they were causing needless lag.
Balance Changes
- The max attack speed for the player has been changed from 20 bullets per second to 10 bullets per second.
- Increased the bullet size of the Pill.
- Changed the bullet colour of the Jawbreaker.
- Changed the bullet colour of the Eyevern.
- Changed the bullet colour and decreased the bullet size of the Zeppelin.
- Changed the bullet colour of the Electro Walker.
- Increased the bullet size of the Bishop.
- Increased the bullet size of the Sphere'O Death.
- The Grasschopper has been recoloured.
- Torpedo Shot has been given a new behaviour. When Torpedo Shot is activated the layer takes over the control of the torpedo's flight. Time will not be paused during this time. Control of the character will be given back to the player once the torpedo has exploded.
- Dragons Dash has been given a new behaviour. Dragons Dash now allows a player to teleport to a specific location. The player chooses that location by moving an after-image of a Faceless one with the mouse. Time will not be paused while Dragon's Dash is active.
- Defensive Reaction has been given a cooldown. It starts with a 3 second cooldown and decreases depending on the amount of Defensive Reaction blessings the player has.
- Copter Boot has been given a 3 second cooldown. The cooldown decreases with the amount of Copter Boots blessings the player has.
- Chaos Armour has been given a change in percentage of damage reduction. It starts as a 20% damage reduction and increases by a further 10% for each additional Chaos Armour taken.
- Arm of Chaos has been given a 1 second cooldown and now deals damage in a wider area.
- Blood Tithe has been changed to a percentage chance of receiving health on hit.
- Return Shot has been changed to now deal double damage on the returning bullet.
- Updated the Split Screen character select to include all 15 characters.
Added Content
- Added a visual effect for when Critical Shot activates on an enemy.
- Added a visual effect for when Hand of Gaia slows an enemy.
- Added a visual effect for when Stun Shot stuns an enemy.
- Added a visual effect for when Hand of Raika kills an enemy.
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