"Immortus Temporus" is now available on Steam!
Author: indiefoldcreator
Date:
Tue, 11 Jun 2024
Game: Nary
Dear Players,
At the end of 2020, I told you that I was ready to move on to a more ambitious project, and... Today the game I was hoping to make officially became available on Steam!
Immortus Temporus is an action puzzle for people who love to find optimal ways to complete the game and beat it faster than anybody else. Most of the levels in "IT" have multiple solutions, which require players to think outside of the box and break the rules of this game. For instance, if you crash into a hazard, you will deactivate it for the duration of the level and teleport back to the spawn point, which might help you get where you want faster.
I'm super proud of "Immortus Temporus" and I'm 100% certain that it's the best project I've ever worked on. I'm excited to release this game to the public eye, and I'd love to hear your thoughts about it! ːsteamhappyː
If you'd like see how this game feels to play, please check out this let's play by Rayk:
If you are curious about how this game was made, I made two 5-minute-long devlogs on my YouTube channel, where I tried to describe how this game came to life and how I came up with its puzzles:
And if you'd like to get weekly summaries of what I'm working on, as well as take a peek "behind the things" of what I'm doing, please consider following me on Patreon!
Thank you for reading this announcement, have a splendid day! ːgrizzland_heartː
Yours forever,
Ivan Zlobin (Khud0)
At the end of 2020, I told you that I was ready to move on to a more ambitious project, and... Today the game I was hoping to make officially became available on Steam!
Immortus Temporus is an action puzzle for people who love to find optimal ways to complete the game and beat it faster than anybody else. Most of the levels in "IT" have multiple solutions, which require players to think outside of the box and break the rules of this game. For instance, if you crash into a hazard, you will deactivate it for the duration of the level and teleport back to the spawn point, which might help you get where you want faster.
I'm super proud of "Immortus Temporus" and I'm 100% certain that it's the best project I've ever worked on. I'm excited to release this game to the public eye, and I'd love to hear your thoughts about it! ːsteamhappyː
If you'd like see how this game feels to play, please check out this let's play by Rayk:
If you are curious about how this game was made, I made two 5-minute-long devlogs on my YouTube channel, where I tried to describe how this game came to life and how I came up with its puzzles:
And if you'd like to get weekly summaries of what I'm working on, as well as take a peek "behind the things" of what I'm doing, please consider following me on Patreon!
Thank you for reading this announcement, have a splendid day! ːgrizzland_heartː
Yours forever,
Ivan Zlobin (Khud0)
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