Patch v11.4.4
Author: indiefoldcreator
Date:
Tue, 11 Jul 2023
This update brings a number of quality of life changes to the squad system that have been requested by the community (and devs!) for a while. We've also snuck in some map fixes and some tweaks to the vehicles.
See you on the battlefield,
Darklight Games
Squad System
- The squad panels in the UI are now colored differently depending on whether or not you are a part of the squad.
- While in a squad, you can now join another squad directly without needing to explicitly leave your existing squad, preserving any squad-only role you might have.
- Squad Assistants are no longer immediately promoted to be squad leader after the squad leader leaves.
- Squad Leader promotions are now prompts that must be accepted by the player being promoted (this stops malicious or careless squad leaders from bumping players off of their roles).
- A "no rally points" icon (i.e. mark of shame) is now displayed on the squad menu next to the names of squads who have not had a rally point for 60 seconds. This should help unassigned players choose an appropriate squad to join.
Maps
Hedgerow Hell
- Added new initial Axis main spawn.
- Streamlined design of final Axis main spawn to make it easier to navigate.
- Fixed a number of anomalous invisible walls.
- All objectives now require 2 or 3 players to capture.
- Reworked Bridge Defences capture area to include the nearby house (this should make the objective more defensible).
- Reduced Allied artillery strikes from 12 to 8.
- Increased Axis artillery cooldown from 15 seconds to 1 minute.
Godolloi
- Increased lockdown timers on all objectives.
- Slightly decreased the capture speed of all objectives.
Champs d'Agonie
- Fixed a bug where capture notifications wouldn't play when objectives were secured.
- Scaled back German anti-precap minefields across the board (they are still present but less oppressive than before).
Les Champs de Losque
- Removed "fake" supply cache props.
- Replaced weapon props with real weapon pick-ups.
Vehicles
- The M93 (76mm HVAP) projectile (found on the M18 Hellcat, M4A176W Sherman and M10 Wolverine) has had it's penetration capabilities increased to match contemporary penetration tables.
- APCs are now vulnerable to catching fire.
- APCs now have fuel tank hit points.
- Reworked Universal Carrier damage model to be consistent with other APCs (i.e., invulnerable to small arms, reduced resistance to penetrating shots)
- Added "tank steering" to the Sd.Kfz. 251, allowing the vehicle to make tight turns while nearly stationary.
- Added hit point for turret ammunition on the M16 Halftrack.
- Increased the likelihood of the ammunition detonating on the Sd.Kfz. 251/22 (Pakwagen) & Sd.Kfz 251/9 (Stummel) when hit with a penetrating shot.
- The Sd.Kfz. 234/1 now gets 2 magazines of APCR rounds. These rounds have a much higher penetration than the AP.
- Increased the damage and damage radius of the 20mm high-explosive round (found on the Sd.Kfz. 234/1, Wirbelwind etc.)
See you on the battlefield,
Darklight Games
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