Content Updates Coming Soon!
Author: indiefoldcreator
Date:
Thu, 13 Apr 2023
Game: 0 Day
Genre:
Violent, Action, Adventure, Indie, Strategy, Early Access
Developer: Zero Day Games
Release Date: Tue, 15 Nov 2016
Developer: Zero Day Games
Release Date: Tue, 15 Nov 2016
We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment, and a bunch of background updates as we work towards more interactive objects that the AI will recognize and for additional game modes. Leaderboards will follow after the first set of updates are pushed onto the testing branch (check forums for how to access updates earlier), along with a more in depth stats system for the leaderboard following as the depth will be needed for future feature updates. In the meantime, deaths caused by environment, allies, or each other, will count as a kill. There will be a point system included in hardcore mode that will give you points based on the circumstances. Thank you to those who have decided to support this game in this early stage. There is a lot coming! If there is anything you would like to see that hasn't already been stated, please use the forums until our website is finished. All development focus is on the game currently.
Here is a quick preview of one of the allies you will have. They hate terrorists.
Patch notes will be included after these updates are finished. The reason is now that the engine core is coming out of beta, we need to make sure there is no problems, as things have to be re-tested. However, we can manage to put them out in increments on what we know isn't broken, and you still start seeing some interesting changes as early as the next few days. ːsteamhappyː
Here is a quick preview of one of the allies you will have. They hate terrorists.
Patch notes will be included after these updates are finished. The reason is now that the engine core is coming out of beta, we need to make sure there is no problems, as things have to be re-tested. However, we can manage to put them out in increments on what we know isn't broken, and you still start seeing some interesting changes as early as the next few days. ːsteamhappyː
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