FULL RELEASE - Star Command Galaxies v1.0

Date: Mon, 16 Dec 2024
Star Command Galaxies Game Banner
Genre: Indie, Simulation, Strategy, Early Access
Developer: Warballoon
Release Date: Thu, 17 Sep 2015



Star Command Galaxies Is Available Now





Commanders – we are over-the-moon to announce the full release of Star Command Galaxies.

For those of you new to this, you take on the role of a Star Command Captain. Following perilous orders you command a starship of low-wage workers on a galactic adventure to save the universe:

• Hire inept crew
• Explore strange galaxies
• Battle in epic strategic ship battles
• Repel alien invaders, or take the fight to their ship
• Survive dangerous away missions
• Uncover evil plots to destroy the universe
• Do something to prevent those evil plots... or die trying!

Star Command Galaxies is an independently developed Starship Strategy Simulator - with a kicking soundtrack, heartwarming pixel-art and witty humor. It is the sequel to our hit mobile game Star Command - you might remember.













So what is in the Full Release?

1 epic single-player campaign.

Containing 9 main Missions that each have 2-5 encounters. Each time you play the game these encounters can change. Average play length is around 5-10 hours depending on your completionism.

What should I know before I play v1.0

So for now, you can only save when you are at your station - we want to enable mid-mission saves but for now just know this is the reality. If the game crashes (time to time) you will lose all your progress that mission. We apologize for this.

Honestly, the game shouldn't crash very often and we are working diligently to make it as stable as we can and will be using your valuable crashes as data to further fix. If it is too much for now, let us know in the comments or your review - we will keep fixing any crashes.

We will add mid-mission saves as soon as we can. And this will help alleviate a lot of the pain of crashes. Thank you for your patience.

Why is it buggy? Why does it crash?

We have refined and polished this as much as humanly possible but it is time for a bigger audience to react and enjoy the game - while also understanding we are a small team.

We need the numbers of a full release to start to get greater feedback and metrics to continue to develop the game and even fix crashes and bugs as you come across them.

Help us continue to improve the game in by posting your feedback in the discussion forums.

Why has it taken so long to develop?

This is our second game we have ever developed - we are noobs. We have learned so many important things along the way - we restarted development 3X times, have lost team members, and it ended up being one and a half people working on it part time evenings and nights. Truly it has been a project of love. But all of that is behind us - this is a the v1.0 we always imagined.

So what is next?

If we sell even a marginal amount we can basically keep working on the game and fix bugs for a really nice v1.1, v1.2 etc.

If the game sells moderately well we have a TON of half-baked and semi-done features to expand the Star Command galaxies experience in a lot of great ways. New gameplay modes, new gamplay content, more kits and enemies, more weapons, more ships, the ability to construct your own ships, new campaigns, new away missions on planets, multiplayer - the sky is the limit and we've started a lot of them - so if we have decent sales we will stick with this game - and be much more transparent.

We want our audience to dictate what things we develop next to a degree as well so lookout for surveys or forum discussions to participate in the future of Star Command.

Finally just wanted to say thanks to everyone for believing in independent games and what makes them so unique and original. It's not perfect but it is an experience developed with passion and love.

Thanks so much for all of your support - now get playing!

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