Alpha 1.6.1 Changes
Author: indiefoldcreator
Date:
Wed, 30 Oct 2024
Game: Melon Simulator™
Genre:
Action, Indie, Simulation, Early Access
Developer: Delirious & Co.
Release Date: Thu, 03 Nov 2016
Developer: Delirious & Co.
Release Date: Thu, 03 Nov 2016
Alpha 1.6.1 is now available. This update moves all weapon physics to the client (occasionally corrected by the server) to decrease the perceived lag in multiplayer among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.
Alpha 1.6.1 Changes
- updated weapons physics to be handled client-side (reduced lag)
- updated level editor to respect invert look settings
- updated level editor to respect sensitivity settings
- updated settings controls to include number keys for swapping weapons
- updated railing cull distance (increased)
- updated melon attack event to be sent unreliably (optimization)
- updated outdated version warning
- fixed can't click close button bug after changing resolution
- fixed interacting with settings while the loading screen is open
- fixed weapons resetting when not out of bounds
- fixed weapons not validating after the original host leaves
- fixed late join wrong wave bug
- fixed melon attack called twice bug
- fixed weapon eat playing break particle effect
- removed melee collision events (client-side now)
- removed unused level editor code (optimization)
- optimized melon spawn event (28 bytes to 5 bytes)
- optimized player health to be serialized as an int (optimization)
- optimized weapon impale melon event
- optimized level loading weapons
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