Patch 5.1.0
Author: indiefoldcreator
Date:
Sun, 09 Jun 2024
Game: Wyrmsun
Patch 5.1.0 has arrived!
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- 5.1.0 Changelog
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* Maps
- Removed the obsolete Svarinshaug custom map.
- Fixed issue which caused maps in the user map folder to not appear the Custom Game menu.
- Removed the Aquitania custom map.
* Miscellaneous
- Saved games are now stored in/Wyrmsun/save, instead of in the game's directory.
* Scenarios
- Fixed issue which caused some of the Western Migration triggers to not work properly.
* Terrain
- The dirt, dry mud, ice and mud transition graphics have been updated.
- Added new dirt and ice decoration tiles.
* Units
- Added Brown Bear, Black Bear and Polar Bear unit types. Brown bears are now generated in the Earth/Europe scenario map.
* User Interface
- Fixed issue which caused dropdowns to gain keyboard focus when clicked.
- Fixed issue which caused text fields to not lose keyboard focus when clicked away from.
- Fixed issue which caused key events to be propagated to buttons even though a text field had focus.
- Reworked the in-game menu to be QML-based.
-----------------------------------------------------------------------
- 5.1.0 Changelog
-----------------------------------------------------------------------
* Maps
- Removed the obsolete Svarinshaug custom map.
- Fixed issue which caused maps in the user map folder to not appear the Custom Game menu.
- Removed the Aquitania custom map.
* Miscellaneous
- Saved games are now stored in
* Scenarios
- Fixed issue which caused some of the Western Migration triggers to not work properly.
* Terrain
- The dirt, dry mud, ice and mud transition graphics have been updated.
- Added new dirt and ice decoration tiles.
* Units
- Added Brown Bear, Black Bear and Polar Bear unit types. Brown bears are now generated in the Earth/Europe scenario map.
* User Interface
- Fixed issue which caused dropdowns to gain keyboard focus when clicked.
- Fixed issue which caused text fields to not lose keyboard focus when clicked away from.
- Fixed issue which caused key events to be propagated to buttons even though a text field had focus.
- Reworked the in-game menu to be QML-based.
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