#TableTopDay Update - bugfixes! (Windows)

Date: Fri, 17 Jan 2025
Game: Othello
Othello Game Banner
Genre: Casual, Indie, Strategy
Developer: BlueLine Games
Release Date: Thu, 19 Mar 2015
We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now).

Here are some things that are fixed by this push:

  • Crash when resuming a game against a player who wasn't connected to BlueLine Cloud
  • "Peppermint" tiles in some Async games (extra tiles were rendering in the same spot as the real tiles).
  • Rematches against the AI would get confused & the AI would pass because it was trying to make a move before the pieces were loaded onto the board.
  • Could not create a lobby after joining (or re-joining) an async game.
  • If you started an async game, then played your first move, if you left the game, it would show it as still being your turn.
  • Various race-conditions!


We fixed entire swathes of inter-related bugs with Async (thanks for all of the help debugging, shiny people!).

We have a few bugfixes left on our short-term radar, but wanted to get this batch out asap, to the majority of our users. We're hoping to have the Linux build stable again shortly (and with working game-pad support), and once that happens we'll run through the release process on all platforms and get them all kicking again.

Thanks again for all of the help, please keep reporting anything you see that's out of the ordinary! Async is probably a bigger challenge than it sounds, so it's been FANTASTIC to have so much helpful debugging info from people. There are some things that our testing just doesn't find.

Thanks again and Happy TableTop Day! :D

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