Sir, You Are Being Hunted: Classic Edition 1.5.2 Patch Notes!

Date: Mon, 29 May 2023
Sir, You Are Being Hunted Game Banner
Genre: Action, Indie
Developer: Big Robot Ltd
Release Date: Fri, 02 May 2014
With this patch, we focussed mainly on custom island generation. We majorly improved handling of custom island types, and especially that of large islands. We also fixed various other small bugs. Enjoy!

Remastered game coming soon!
https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/
Wishlist us please!

Changes



  • Linux: Upgraded Engine to Unity 2021.1.24f1 (was Unity 2021.1.20f1).
  • Further improved handling of "Dock" spawns, fixing issues mostly affecting large custom islands. There should now always be the correct number of Docks for any given island, even if there is no suitable space for one to spawn under normal circumstances.
  • Increased the number of places where Riders can spawn. This should help fix issues where Riders sometimes don't spawn at all on large islands.


Fixes



  • Fixed a bug where items held in hand would appear "zoomed out" incorrectly.
  • Fixed a bug where the wrong type of villages (rural) would spawn when generating a large island with "Industrial" infrastructure.
  • Fixed a bug where the canal running down the center of the island wouldn't spawn on large islands with "Industrial" infrastructure.
  • Fixed a bug where the player could hang mid-air or mid-crouch, if opening the inventory while jumping or crouching. Opening the inventory will also no longer pause the "crouching" camera animation, and it is no longer possible to lean left/right while the inventory is open.
  • Fixed a Windows-specific issue where the Rider would not sound as terrifyingly glorious as was intended.
  • Improved the collision models of certain fence models, so that they no longer "punt" the player off them when walking along the top of them.
  • Changed the collision models for pylons so that players can no longer be stucklaunched from them.
  • Fixed a minor graphical artefact that could be seen on the pylons.
  • Fixed a bug where Robots would investigate the "wrong" location when dynamite was thrown (the intended behaviour is that they run towards where the dynamite landed). Added an impact sound when the dynamite hits the ground.
  • Fixed a bug where the compass would jitter when looking up- or down while leaning, or while holding the "Free Look" key.
  • Fixed a bug where the in-game "rounds" and "ammo" indicators would be shown on top of the loading screen on certain ultra-wide setups.
  • Fixed a bug where vitality can turn negative for a split second after eating a lot of spoiled food very quickly.

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