Mid-term Review has Landed
Author: indiefoldcreator
Date:
Thu, 17 Oct 2024
Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game!
With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation:
Aircraft and Aircraft Systems
The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futuristic automation, many Icity players desire that the aircraft have more controls (less automation), and that the aircraft themselves have more moving parts (landing gear, flaps, etc) and other features which reflect the pilot’s input and the aircraft’s operating state.
A close second on the list was the number of aircraft available and/or the ability to customize them either for aesthetic or mission-specific purposes, After all, there’s no such thing as too many aircraft (except when they’re lined up on the taxi way in front).
Some players requested the ability to disembark aircraft in order to fix or adjust exterior components, refuel, and load cargo. We're still debating whether Icity should include a ground game, so please let us know your thoughts about these suggestions.
VR and Multiplayer Implementation
We heard this right from the go … VR please! Also requested was some form of multiplayer option to permit a co-pilot or other aircraft to participate in city building activities. We also received some suggestions for multi-language support, which makes a lot of sense given how many countries around the world have Icity players.
Building Interaction and Animations
Icity pilots use aircraft to make buildings, and players requested that the buildings themselves be animated and integrated into the game in a more comprehensive way. Animating the construction process was the most requested feature related to city building. Also requested was the ability to disembark the aircraft to visit buildings and constructions sites. We're still trying to decide, so us know if a ground game woud help or if it's better to keep the planes in the air!
The Game Plan
Given the feedback we’ve received so far, we’ve constructed a plan for the game that we intend to begin rolling-out over the next few updates. This July we’ll start the development of a new aircraft to test out some of the ideas and suggestions we’ve received, and will follow that in a following update with a new building type that incorporates the feedback about city-building features. We’ll also investigate the technical requirements to bring VR, multiplayer, and multiple language support into the game, though we haven’t determined their feasibility just yet.
Thanks again for all your ideas, and also for your support in this early access phase of Icity’s development! Please keep sending suggestions and feedback on how to improve the game for everyone. Happy Flying!
With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation:
Aircraft and Aircraft Systems
The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futuristic automation, many Icity players desire that the aircraft have more controls (less automation), and that the aircraft themselves have more moving parts (landing gear, flaps, etc) and other features which reflect the pilot’s input and the aircraft’s operating state.
A close second on the list was the number of aircraft available and/or the ability to customize them either for aesthetic or mission-specific purposes, After all, there’s no such thing as too many aircraft (except when they’re lined up on the taxi way in front).
Some players requested the ability to disembark aircraft in order to fix or adjust exterior components, refuel, and load cargo. We're still debating whether Icity should include a ground game, so please let us know your thoughts about these suggestions.
VR and Multiplayer Implementation
We heard this right from the go … VR please! Also requested was some form of multiplayer option to permit a co-pilot or other aircraft to participate in city building activities. We also received some suggestions for multi-language support, which makes a lot of sense given how many countries around the world have Icity players.
Building Interaction and Animations
Icity pilots use aircraft to make buildings, and players requested that the buildings themselves be animated and integrated into the game in a more comprehensive way. Animating the construction process was the most requested feature related to city building. Also requested was the ability to disembark the aircraft to visit buildings and constructions sites. We're still trying to decide, so us know if a ground game woud help or if it's better to keep the planes in the air!
The Game Plan
Given the feedback we’ve received so far, we’ve constructed a plan for the game that we intend to begin rolling-out over the next few updates. This July we’ll start the development of a new aircraft to test out some of the ideas and suggestions we’ve received, and will follow that in a following update with a new building type that incorporates the feedback about city-building features. We’ll also investigate the technical requirements to bring VR, multiplayer, and multiple language support into the game, though we haven’t determined their feasibility just yet.
Thanks again for all your ideas, and also for your support in this early access phase of Icity’s development! Please keep sending suggestions and feedback on how to improve the game for everyone. Happy Flying!
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