Version 1.0.8.340

Author: From Steam
Date: Sun, 18 Aug 2024
Executive Assault 2 Game Banner
Genre: Action, Indie, Strategy
Developer: Hesketh Studios Ltd
Release Date: Wed, 18 Oct 2023
Hello Executives,

With a large influx of new customers over Christmas there has also been an influx of fresh eyes spotting niggling bugs so today you get a nice list of issues fixed.

  • Fixed destructible doors.
  • Fixed gateway probes after reloading a save having a hard time docking.
  • Fixed issues loading the hulk ship.
  • Show the arrow when telling the probe to land on something when you right click on it.
  • Gateways landed on pads will now reload already open.
  • Units inside the hulk ship will now reload.
  • Fixed issue where sometimes you cant get out of the hulk ship.
  • Custom resource dense systems random spawning function adjusted to get less errors like derelicts spawning on top of each other.
  • Move the enter and exit icons for hulks so they are more obvious.
  • Fixed issue where AI has taken over a company and the buildings don't chain react explode.
  • Factions should no longer get shuffled around if someone leaves a game being setup.
  • Fixed Holographc AI not being destroyed with outposts.
  • Fixed holographic AI's icon not appearing.
  • Fixed cloaked base internal turret icons appearing.
  • If the host quits the game setup the the session will end.
  • Tracking missiles will now lock into a better location on a ship.
  • Fighter coming out of gateway shouldn't teleport back.
  • Being near a ground turret when it explodes will no longer insta-death you.
  • Waiting for a condition to build a unit message now vanishes when its being built.
  • Removed cargo terminals from space ports as not needed and were causing problems.
  • The return goods button should still work even after loosing a goods factory and you had 2
  • Fixed problem where it was hard to pick up a crate that had been dropped on a landing pad.
  • Invader pods should no longer try and land inside solar farms.
  • Plasma bomb radius has been increased.
  • Collision box on drone control stairs have been widened.
  • Fighter movement plane has been lowered.
  • Fixed a recursive error in the command menu which would cause some slow downs.
  • Hulk ship is now visible if you join mid game.
  • Can no longer take direct control of tanks/walkers already in use by an Executron.
  • Unit info now updates when you select a unit from the sensors.
  • Updated RTS sensor panel graphics.
  • Information sats no longer stack on top of each other.
  • Executrons can now see transport routes on the galaxy map.
  • Updated personal cloak description to include that the multi tool works when cloaked.
  • Collision box around Strategic missile launcher wall has been improved.
  • Fighter weapons now inherited velocity of the ship.
  • Scroll window up and down arrows now appear correctly on some screens.
  • Units now assault Executrons.
  • Bane now triggers doors opening.
  • System cursor now vanishes if you take direct control of a starship.
  • Extended floor around Tritanium factory.
  • Fixed error in deflection array which caused slow downs.
  • Design screens on first person terminals now includes tooltip information.
  • Hidden room codes in observe mode.
  • Fixed AI spy being able to get level 3 pulse lasers before researching EMP.
  • Fixed ships following a fighter flying off the screen if the fighter docks with a spaceship.
  • If command asteroid has been destroyed Executrons can now respawn at other locations.
  • Units will now not try and hack open neutral closed doors.
  • Pressing escape will now also exit the galaxy map as well as TAB.
  • Telling a fighter which is currently under the control of an Executron to land will no longer break it.
  • Can now see under outpost cloak in observe mode.
  • Cloak and deflector fields are now synced correctly over the network.
  • Fixed fighters sometimes not coming to a full stop when reversing.
  • Infiltrator now costs 5 research.
  • Camara wobble no longer goes mad near an explosion for the Gigantilator and Atlas.
  • Fixed some navigational issues on command outpost.
  • Station will no longer auto repair if the CEO has been assassinated.
  • Mass teleport warning will now say the system units are being moved to.
  • Messed up the windows on the shipwrecks a bit.
  • Targeting displays will now allow you to target space like the super laser or missiles.
  • Fixed agent errors at start-up.
  • Fixed doubling up of mesh on some structures when joining as Executron.
  • Fixed Infestors sometimes trying to target through walls.
  • Updated civilian outpost to have correct explosion.
  • Stealthed outposts are no longer visible on the galaxy map.
  • Zooming into command stations is now a lot easier.
  • An error is fired if a science mining outpost is destroyed while a replacement cargoship is built.
  • Fixed some holes in bridge segment of Infestor ship.
  • Fixed F1 broken for Executrons calling for CEO support.
  • Fixed troops which used to be following you entering the infestor ship.
  • Fixed buttons on research screen not updating correctly.
  • Fixed exiting ship while its in a warp tunnel.
  • Can no longer take direct piloting of a ship which about to enter a warp tunnel.
  • make it so that you can dock with troop transport, screen doesn't say dock.
  • AI now researches Heavy shield before Super shield.
  • Fixed issue with left scroll button not appearing on research panel.
  • Fixed construction effect not vanishing.
  • Fixed issue which might have caused network instability.
  • Adjusted exit point for Executrons if they exit a giant gateway which has been landed on a slope.

Thanks for helping to support the game, if you enjoy playing it then please give it a quick thumbs up on Steam.

Cheers.
Rob

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