Version 1.0.8.340
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
With a large influx of new customers over Christmas there has also been an influx of fresh eyes spotting niggling bugs so today you get a nice list of issues fixed.
Thanks for helping to support the game, if you enjoy playing it then please give it a quick thumbs up on Steam.
Cheers.
Rob
With a large influx of new customers over Christmas there has also been an influx of fresh eyes spotting niggling bugs so today you get a nice list of issues fixed.
- Fixed destructible doors.
- Fixed gateway probes after reloading a save having a hard time docking.
- Fixed issues loading the hulk ship.
- Show the arrow when telling the probe to land on something when you right click on it.
- Gateways landed on pads will now reload already open.
- Units inside the hulk ship will now reload.
- Fixed issue where sometimes you cant get out of the hulk ship.
- Custom resource dense systems random spawning function adjusted to get less errors like derelicts spawning on top of each other.
- Move the enter and exit icons for hulks so they are more obvious.
- Fixed issue where AI has taken over a company and the buildings don't chain react explode.
- Factions should no longer get shuffled around if someone leaves a game being setup.
- Fixed Holographc AI not being destroyed with outposts.
- Fixed holographic AI's icon not appearing.
- Fixed cloaked base internal turret icons appearing.
- If the host quits the game setup the the session will end.
- Tracking missiles will now lock into a better location on a ship.
- Fighter coming out of gateway shouldn't teleport back.
- Being near a ground turret when it explodes will no longer insta-death you.
- Waiting for a condition to build a unit message now vanishes when its being built.
- Removed cargo terminals from space ports as not needed and were causing problems.
- The return goods button should still work even after loosing a goods factory and you had 2
- Fixed problem where it was hard to pick up a crate that had been dropped on a landing pad.
- Invader pods should no longer try and land inside solar farms.
- Plasma bomb radius has been increased.
- Collision box on drone control stairs have been widened.
- Fighter movement plane has been lowered.
- Fixed a recursive error in the command menu which would cause some slow downs.
- Hulk ship is now visible if you join mid game.
- Can no longer take direct control of tanks/walkers already in use by an Executron.
- Unit info now updates when you select a unit from the sensors.
- Updated RTS sensor panel graphics.
- Information sats no longer stack on top of each other.
- Executrons can now see transport routes on the galaxy map.
- Updated personal cloak description to include that the multi tool works when cloaked.
- Collision box around Strategic missile launcher wall has been improved.
- Fighter weapons now inherited velocity of the ship.
- Scroll window up and down arrows now appear correctly on some screens.
- Units now assault Executrons.
- Bane now triggers doors opening.
- System cursor now vanishes if you take direct control of a starship.
- Extended floor around Tritanium factory.
- Fixed error in deflection array which caused slow downs.
- Design screens on first person terminals now includes tooltip information.
- Hidden room codes in observe mode.
- Fixed AI spy being able to get level 3 pulse lasers before researching EMP.
- Fixed ships following a fighter flying off the screen if the fighter docks with a spaceship.
- If command asteroid has been destroyed Executrons can now respawn at other locations.
- Units will now not try and hack open neutral closed doors.
- Pressing escape will now also exit the galaxy map as well as TAB.
- Telling a fighter which is currently under the control of an Executron to land will no longer break it.
- Can now see under outpost cloak in observe mode.
- Cloak and deflector fields are now synced correctly over the network.
- Fixed fighters sometimes not coming to a full stop when reversing.
- Infiltrator now costs 5 research.
- Camara wobble no longer goes mad near an explosion for the Gigantilator and Atlas.
- Fixed some navigational issues on command outpost.
- Station will no longer auto repair if the CEO has been assassinated.
- Mass teleport warning will now say the system units are being moved to.
- Messed up the windows on the shipwrecks a bit.
- Targeting displays will now allow you to target space like the super laser or missiles.
- Fixed agent errors at start-up.
- Fixed doubling up of mesh on some structures when joining as Executron.
- Fixed Infestors sometimes trying to target through walls.
- Updated civilian outpost to have correct explosion.
- Stealthed outposts are no longer visible on the galaxy map.
- Zooming into command stations is now a lot easier.
- An error is fired if a science mining outpost is destroyed while a replacement cargoship is built.
- Fixed some holes in bridge segment of Infestor ship.
- Fixed F1 broken for Executrons calling for CEO support.
- Fixed troops which used to be following you entering the infestor ship.
- Fixed buttons on research screen not updating correctly.
- Fixed exiting ship while its in a warp tunnel.
- Can no longer take direct piloting of a ship which about to enter a warp tunnel.
- make it so that you can dock with troop transport, screen doesn't say dock.
- AI now researches Heavy shield before Super shield.
- Fixed issue with left scroll button not appearing on research panel.
- Fixed construction effect not vanishing.
- Fixed issue which might have caused network instability.
- Adjusted exit point for Executrons if they exit a giant gateway which has been landed on a slope.
Thanks for helping to support the game, if you enjoy playing it then please give it a quick thumbs up on Steam.
Cheers.
Rob
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