New version 1.0.34.1

Author: From Steam
Date: Fri, 08 Dec 2023
Magical Diary: Wolf Hall Game Banner
Genre: Adventure, Indie, RPG, Simulation
Developer: Hanako Games
Release Date: Mon, 17 Feb 2020
The latest update has now moved to be live on the main branch.

If you encounter any difficulties, please post on the main discussion forums so we can see and respond more quickly!

This patch includes:

Dungeon:
* Crash that occurred when some things (like players casting Flames) happened next to poison gas or dungeon exits fixed.
* Knocking out a partymember in the last practice dungeon now properly hides the dungeon screens, fixing a bug where you'd have the dungeon stuck on screen until Sunday night and then crash.
* Mindstorming yourself and partymembers should now work properly. In particular, the game no longer crashes afterwards.
* Saves made on the turn you mindstormed a monster now load the monster's mindstorm reactions right.
* Shield spellcard now mentions how long it lasts.
* Tweaked handling of mana drain messages.
* Antimagic fields should work better.
* Adjusted the code for falling down holes.
* A crash jumping into poison gas fixed.
* Grammar fix for Entangle bridges.
* A bug that would sometimes expose cells you shouldn't be able to see on the minimap in the final tutorial has been fixed.
* Wrong Way traps no longer physical, so they no longer get damaged by
lightning and area effect spells. (This manifested as Floors being damaged or defeated).
* When there are multiple targets with the same name, they now get directional info to help distinguish them.
* Teleport Other no longer treats the motion as voluntary.
* You can't teleport onto an exit if you have immobile party members.
* A bug where you could climb the exit stairs after you were defeated if you were standing on them before your defeat fixed.
* Animated effects now properly animate when viewed through Farsight.
* NPC-on-NPC Drain Magic display now cleaner.

Story:
* Typo fixed (you now try to avoid being overHEARD when talking to Minnie, instead of overHEAD.)
* A few spots where you'd get a dialog box sliding out under a dialog box fixed.
* Spells targeting yourself give better feedback.
* If the fire didn't happen, you no longer talk to Grabiner about it on Luke's route.
* Kyo's name no longer shows up in the candle-selling scene if you don't know who he is.
* Minor bugs in the last Bingo game's dialog and diary entries fixed.

* Loadsave system a little more robust. In particular, certain errors that
would cause a crash on the next turn in the dungeon are now only warnings.
* Tweaks to the debugging code.

Write your comment!