Patch Notes for Paranormal Patch #11 (UE4 ALPHA V005)
Author: indiefoldcreator
Date:
Wed, 30 Oct 2024
Game: Paranormal
Genre:
Action, Adventure, Indie, Simulation, Early Access
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Patch #11 - 12/10/2016
This one has been a long time coming. Been working hard on this for a while now. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, improving the graphics and performance, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past few months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decidedd the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine build 4.12
Completely remade the camera effect
Added a fully animated player model
Added more opportunities to talk with the presence
Added several mini-scares
Added ability to unpause game with pause button
Added ability to enable and disable subtitles
Added rain effect on several outdoor surfaces
Added scares to the catacombs
Added a friend to meet in the catacombs
Added numerous randomized audio elements
Added a trash panda
Improved audio design greatly
Optimized window frame graphics
Something is crawling on you
Remade fish tank model
Adopted a pet fish for you because it "encourages positivity"
Improved fireflies
Improved thunder effect
Improved ambiance of the vast catacombs
Became a father to a healthy baby girl
Fixed issue where light would show in the catacombs
Fixed issue where door sound would play when it shouldn't
Fixed issue where tons of noises played after level loaded
Fixed several physics-related issues
Improved skin texture for realism
Improved cabinet physics
Fixed the broken mirror in the bathroom
Improved the pond's appearance
Improved appearance of road & driveway
Bloody Mary Bloody Mary Bloody Mary
Added insects that fly around the outdoor lights at night
Added more foliage & improved existing foliage
Added settings slider for detail objects quanitity
Added more grass & bound it to detail objects slider
Added garbage can fun
Fixed some randomization issues
Fixed basement door jam
Fixed windchimes
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has very little plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the found-footage horror book 'House of Leaves'. Read it.
--------------------
Stay spooky.
-Matt
This one has been a long time coming. Been working hard on this for a while now. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, improving the graphics and performance, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past few months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decidedd the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine build 4.12
Completely remade the camera effect
Added a fully animated player model
Added more opportunities to talk with the presence
Added several mini-scares
Added ability to unpause game with pause button
Added ability to enable and disable subtitles
Added rain effect on several outdoor surfaces
Added scares to the catacombs
Added a friend to meet in the catacombs
Added numerous randomized audio elements
Added a trash panda
Improved audio design greatly
Optimized window frame graphics
Something is crawling on you
Remade fish tank model
Adopted a pet fish for you because it "encourages positivity"
Improved fireflies
Improved thunder effect
Improved ambiance of the vast catacombs
Became a father to a healthy baby girl
Fixed issue where light would show in the catacombs
Fixed issue where door sound would play when it shouldn't
Fixed issue where tons of noises played after level loaded
Fixed several physics-related issues
Improved skin texture for realism
Improved cabinet physics
Fixed the broken mirror in the bathroom
Improved the pond's appearance
Improved appearance of road & driveway
Bloody Mary Bloody Mary Bloody Mary
Added insects that fly around the outdoor lights at night
Added more foliage & improved existing foliage
Added settings slider for detail objects quanitity
Added more grass & bound it to detail objects slider
Added garbage can fun
Fixed some randomization issues
Fixed basement door jam
Fixed windchimes
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has very little plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the found-footage horror book 'House of Leaves'. Read it.
--------------------
Stay spooky.
-Matt
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